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Gerald Jacobson
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Amphiprion For Droid
Amphiprion For Droid

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A voir.

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Hello,
As Player, did we know when they will allows use to save a game and continue to play later ? Without that only very short games will be created.

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Pathfinding Brain based on A* algorhytm.
http://projectspark.com/#world?id=642618

Look the video for an exemple of possibilities

0.3.0 : Spawning, Crafting and Inventory system
http://projectspark.com/#world?id=178930  
>> Spawning system enhanced to support loots 
--> use the system to create random loot on chest, dead body etc...
To have a full detail of the system, please visit this page:
http://crafting-and-inventory-system-by-amphiprion.wikia.com/wiki/Spawning_System

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0.2.0 : Spawning, Crafting and Inventory system
http://projectspark.com/#world?id=178930  
>> Spawning system added.
To have a full detail of the system, please visit this page:
http://crafting-and-inventory-system-by-amphiprion.wikia.com/wiki/Spawning_System

In the world you will see a spawning example :
[b]Main Spawner[/b]:

The goal is to create a spawner (1) following those rules:   
- Spawn 5 objects. Each object can be a goblin (a)/(b) or a treasure place (2)

- Object are spawned randomly with different kind of probabilities

(a) 47%, (b) 47%, (2) 6%
(2) is a singleton, so it is imposible to have several copy at a time.
- The position of the created element depend of this type

(a)/(b) in a random position around (1), in a maximum range of 11
(2) is spawned at the (placeholder) location
- (1) refill the crater (respawn 5 elements), 5 seconde after the previous 5 element have been destroyed

(a)/(b)/(c)/(d) are destroyed when killed by player
The Goblin treasure chest (2) is destroyed when openned.

[b]Secondary Spawner[/b]

When (2) is spawned by the main spawner, it will create 4 elements (not random)

(d) one time as it is a singleton
(c) 3 times
- The position of the created element is around (2), in a maximum range of 2.
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Here a bug i have posted on the official forum. I share cause it can be boring.

[BUG]ForEach tile ignore template object
I create an "Object Set" variable
I add via "Increment By" and via world picker 1 template object and one "real" object.

If i display #count of the object set i have "2" -> OK
If i use a [foreach] tile on my object set and count the number of time the loop have iterated, i have "1" -> KO

It is very limitating for customizable spawning systems.

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V0.1.4 Available (new world id due to a slot bug - diseapearing)
http://projectspark.com/#world?id=178930

* Inventory fully functionnal (use/equip/drop) 
* Allows also to transfert items between inventory and container (like chest)

WIKI : http://crafting-and-inventory-system-by-amphiprion.wikia.com/
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1.5.0: En cliquant sur un jeu d'une ludothèque, on voit toutes les extensions dispo et on peut masquer celles possédés.
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