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Gary Deken
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Game component update
   I'm working on building a simple window component. Keep in mind that my game components are not to fancy, like the Java components. They are all based on the Sprite class, and intended to serve a single purpose. Simple menu. You have labels and buttons, ...
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Game Windows
     It's not very often you need a window in a game, but the need is still there. As I work on my current project, the player has the option to select from a list of tiles, thus the need for a window. Creating a GWindow is pretty straight forward. I use my...
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Moving to a Mouse click location
     It's been a while since my last post. I have been spending the last several months working on a book with my brother. It is going very well, and we are nearly done.      I have completed the work in the Game Doc to create Shape Animations. This will be...
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Components and Animations
     While I have been working on my current project, I had an element I have been wanting to add to my components in my Game framework . It is the ability to set a background and foreground images (Animation). For Example: given this button image below.   ...
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Game Designer updates continue
     I've been working pretty hard at finishing the Component screen updates. (Which I wanted to do some time ago.) I've added the scrolling label and scrolling paragraphs to the preview window. During this, I found a bug in the GScrollingLabel. It only sho...
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Game Designer update
Game Designer update
abbergames.blogspot.com
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