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Jordan Mechner
414 followers
414 followers
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The data we store on digital media doesn't last as long as we think. Here's my blog post explaining why we spent two days liberating the Apple II Prince of Persia source code from 22-year-old floppies -- and why we should all be aware that our own digital archives are vulnerable in ways that paper and film aren't.

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Embarking on the Prince of Persia source code retrieval. Guest post by digital archaeologist Jason Scott. #sourcecode

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Farewell guest post from our intrepid website admin David Anaxagoras.

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Warning: If hearing the number "6502" doesn't make your heart beat a little faster, you may want to spare yourself from reading this post...

My Dad found the original Prince of Persia source code in a box in his closet!

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When I was 20, I got this letter from a 17-year-old aspiring game designer in England. His name was John Romero and he would go on to make Doom and Quake.

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This made me laugh... MS-DOS Prince of Persia faces the modern world

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Silly behind the scenes video of my Karateka interview with G4/Xplay

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Karateka on Kotaku!

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I did this interview with GameInformer about what I'm working on now...

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