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Joshua Rutterbush
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Joshua Rutterbush

Base Classes  - 
 
I'm rather new to Dungeon World, but I've always been a tinkerer. If nothing else, it helps me get the mechanics of a new system down while I'm learning it. So I whipped up a class based on an old character of mine (all luck, no skill). I'd love any thoughts or suggestions (or a link, if somebody's already done something similar).
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Joshua Rutterbush's profile photoWynand Louw's profile photoNathan Roberts's profile photoTim Franzke's profile photo
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+Wynand Louw the information you read is still information your character reads
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Joshua Rutterbush

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Dichromatic eyes means you're colorblind (you only have two cones, which means you can't see all colors). Heterochromia is when each eye is a different color.
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Now that bows are a more viable option, I think it might be fun to see a pure (or mostly pure) ranger type playthrough. Focus on using the various bows, maybe with a paired-dagger backup for when you have to melee. All I ever really saw in Dark Souls was pure melee or melee and magic builds, it'd be nice to see an archer character.
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"In case you stopped by for the deaths..."
Why else would we be here?
If you really want to entertain us with some deaths, you could join that "hardmode" covenant. Apparently you can talk to the cat to leave your covenant once you've died a few dozen times to the souped-up enemies.
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For future reference, Adaptability is not the useless stat: it increases the animation speed of almost everything you do. With high Adaptability, you'll roll faster, parry faster, lift your shield faster and even use items faster. I'm not sure if it still makes you run faster or not (it did at one point in the Beta), but still, it's incredibly useful for any character.
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When you touched the crystal vortex thing, it looked like it was repairing the landscape, actually. It wasn't replacing the tiles that were already gone, but it was turning the red/orange tiles back to green.
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Joshua Rutterbush

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The Old Dragonslayer isn't Ornstein. There's no electricity on his spear, and his armor is gray instead of gold. Those could be explained by the passage of time, I suppose... but then there's the fact that Ornstein is dead. He was killed long, long ago by the chosen undead.

This Dragonslayer is just part of the same order, which is probably why he also has a Leo Ring: when you have a group of elite spear-wielding knights, it makes sense to give them all a weapon that greatly benefits spear-wielders.
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Cameron Kelloway (Abraxis729)'s profile photoJoshua Rutterbush's profile photo‌ ‌'s profile photo
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+Joshua Rutterbush
"... it makes sense to give them all a weapon that greatly benefits spear-wielders."
It is explicitly stated that only four rings were created, one being given to each of the Four Knights of Gwyn.

"Ornstein almost certainly wasn't Gwynevere's illusion, because those break after taking damage. Also, illusions tend not to make people bleed."
When the illusion is lifted from Anor Londo, normal enemies disappear. Said enemies take more than a single blow to defeat and are capable of making you bleed.

According to the lore of Dark Souls, many "gods" left Anor Londo, including Gwynevere. It is possible that Ornstein was among them.
His dulled armor may be, as you suggested, caused by aging/neglect.
His dulled combat abilities may also be caused by aging, but because he uses dark magic, I like to speculate that he was resurrected[?] and corrupted by the Abyss. 

MAJOR SPOILERS: Nashandra is the rebirth of Manus, after all.
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Joshua Rutterbush

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From what it says, the Cracked Blue Eye Orb is just like the Cracked Red Eye Orb, but it invades sinners, like the Darkmoon Blades from Dark Souls. And just for the record, you joined the Way of Blue covenant, not the Blue Sentinels. The Blue Sentinels are the ones that get summoned to help members of the Way of Blue when they get invaded.
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Joshua Rutterbush

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"That attack! There's nothing I can do... other than stand here and take it for the 20th time, despite my ability to easily move out of the way when I see them start to belly-flop right in front of me. There's just no way to avoid this ridiculously heavily telegraphed attack!"
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Aww, I was hoping you'd join that covenant. From what I hear, that's the "This game is way too easy, please make it harder." covenant.
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I was more thinking of my own enjoyment. That would have been hilarious.
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Joshua Rutterbush

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In case nobody's pointed it out yet: the shortcut wasn't being inconsistent. You destroyed the explosive barrels that were used to open it before the firebomber had a chance to blow them up. Next time you're in the area, don't destroy those barrels next to the wall, then let a firebomb hit them. That will blow the wall (if the other shortcut you're thinking about that did this was in the Lost Bastille, it's the same problem: the giant crack in the wall has to be hit by an exploding barrel, not just a firebomb or something).
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Joshua Rutterbush

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1. You only need an 8 to soak two Wounds (and stop being shaken), not 12. Each success and raise soaks a Wound, so you only need one raise, not two.

2. You only suffer -1" of Pace per Wound, not -2". The lowest Wound penalties can reduce your Pace (assuming a base of 6") is 3".
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Joshua Rutterbush's profile photoJerrod “Savage Daddy” Gunning's profile photo
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Thanks for the clarification
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Have him in circles
132 people
Patrick Britton's profile photo
Kevin Robillard's profile photo
Jackson Tan's profile photo
Melody Plescher's profile photo
Jenn Hindman's profile photo
andrew arnett's profile photo
Ali Abbas's profile photo
Craig Fields's profile photo
Alan Spicer's profile photo
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Gamer, nerd, and general all-round geek.
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