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John Payne
1,125 followers -
A Southern man living in the Midwest.
A Southern man living in the Midwest.

1,125 followers
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but this game should exist...

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Still catching up with sites I follow. FrDave has some really neat things that he is working on.

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So I am obsessed with the football sim that I am testing. There is a detailed mode that allows players to call plays and roll the outcome of each play. There is also a quick play mode that allows you to roll to determine the outcome of each quarter. I have obsessed with the quick play mode for now.

Yes, that means I made spreadsheets.

I can generate over 60 teams at a time, complete with name, nickname, and ratings.

I can play individuals games multiple times.

I can generate an entire season's games at a time for small groups of teams. By the end of today, I will be able to generate an entire season for a 32 team league. Bwa ha ha ha.

Yes, I love football simulation games. I still play and generate cards for Statis-Pro Football. I have even dabbled in generating cards for Paydirt/Sports Illustrated Football.

Anyway, I really like the game I''m testing. In addition to being fun, I find it a way to create an alternate history world where the USFL didn't fold. The main reason for this, is that in addition to being able to generate results, there is a front office aspect to the game as well as events that affect the team in the off season (trades, injuries, retirements, etc.)

Thanks to +Chris Stieha, I have an worth adversary to play against. (So far, I am 0-1).

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I'm not checking my email today.
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It's that time of year again when we travel all over the city for Irish Dancing.

Reposting from the Black Hack community, some ideas of my own hack.

Working on my current project and invoked a bit of True20 to add choice to character options without crazy bloat. I may not succeed, but it's worth a shot:

Characters will be created as Stats + Background + Class. Some of the options are specific to an implied setting.

Stats follow normal TBH rules. Backgrounds include race and occupation. Each background provides +1 to choice of two stats, a talent (like Darkvision or Wealth or resistance to cold), and a possible weapon proficiency.

Those with a magic will also have a type of magic available. Divine, Arcane Conjuring, Arcane Summoning, Alchemy, etc.

The classes are the standard four in TBH, but the Conjurer will be given a more generic name like Magic-User.

Example:

Roll using normal TBH rules:
6, 10, 12, 15, 10, 11
I switch the rolls two and three to provide STR 6 DEX 12 CON 10 INT 15 WIS 10 CHA 11

Looking through the backgrounds, I choose a Lizardman Wizard with the following info:

+1 to STR or CHA
Can cast spells in armor
Weapon Proficiency with daggers
Access to Arcane Dragon Magic

I'll take the +1 in CHA

For Class, I'll take the Magic-User. The description is the same as for the Conjurer, except the list of spells available will come from a Dragon Magic list. Dragon Magic features various offensive spells, but no protective spells with a few utility spells like Fly, Nearby Silence, and Shape Change.

Final Result:
STR 6 DEX 12 CON 10 INT 15 WIS 10 CHA 12
Starting HP: d4+4
HP Per Level/Resting: d4
Weapons & Armor: 1-handed sword, daggers, and staff
Attack Damage: 1d4 / 1 Unarmed or Improvising

Special Features
Roll with Advantage when testing INT to avoid damage or effects from spells or spell-like effects.
Access to Dragon Magic
Can cast spells in armor.

Leveling Up
Roll to see if attribute increase, roll twice for INT or WIS

Arcane Spellcasting
Dragon Disciples can cast a number of Dragon Magic spells per day per the Daily Spells chart.

Spellbook and spellcasting sections remain the same.


Working on my current project and invoked a bit of True20 to add choice to character options without crazy bloat. I may not succeed, but it's worth a shot:

Characters will be created as Stats + Background + Class. Some of the options are specific to an implied setting.

Stats follow normal TBH rules. Backgrounds include race and occupation. Each background provides +1 to choice of two stats, a talent (like Darkvision or Wealth or resistance to cold), and a possible weapon proficiency.

Those with a magic will also have a type of magic available. Divine, Arcane Conjuring, Arcane Summoning, Alchemy, etc.

The classes are the standard four in TBH, but the Conjurer will be given a more generic name like Magic-User.

Example:

Roll using normal TBH rules:
6, 10, 12, 15, 10, 11
I switch the rolls two and three to provide STR 6 DEX 12 CON 10 INT 15 WIS 10 CHA 11

Looking through the backgrounds, I choose a Lizardman Wizard with the following info:

+1 to STR or CHA
Can cast spells in armor
Weapon Proficiency with daggers
Access to Arcane Dragon Magic

I'll take the +1 in CHA

For Class, I'll take the Magic-User. The description is the same as for the Conjurer, except the list of spells available will come from a Dragon Magic list. Dragon Magic features various offensive spells, but no protective spells with a few utility spells like Fly, Nearby Silence, and Shape Change.

Final Result:
STR 6 DEX 12 CON 10 INT 15 WIS 10 CHA 12
Starting HP: d4+4
HP Per Level/Resting: d4
Weapons & Armor: 1-handed sword, daggers, and staff
Attack Damage: 1d4 / 1 Unarmed or Improvising

Special Features
Roll with Advantage when testing INT to avoid damage or effects from spells or spell-like effects.
Access to Dragon Magic
Can cast spells in armor.

Leveling Up
Roll to see if attribute increase, roll twice for INT or WIS

Arcane Spellcasting
Dragon Disciples can cast a number of Dragon Magic spells per day per the Daily Spells chart.

Spellbook and spellcasting sections remain the same.

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