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Lore Sjöberg
Works at Wired
Attended University of California, Santa Cruz
Lives in Sacramento, CA
5,451 followers|458,621 views
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Lore Sjöberg

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I won candy on the #googlebirthday doodle! Score: 128
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Lore Sjöberg

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Paul “Baloo” Johnson's profile photoLore Sjöberg's profile photoJesse Morris's profile photoTroy Taylor's profile photo
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i would do unspeakable things to you
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Hey, I found another thing I thought was lost forever! Also, T-shirt? 

Latest update at http://badgods.com/
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Ferrell Riley's profile photoGil Young's profile photoDarrell Troth's profile photoDavid Cook's profile photo
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For those checking this out after the fact, the shirt is available at http://dogsandsorcerers.com/products/dramabots-t-shirt
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And now, the Shrieker!

Latest updates at http://badgods.com/
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Ogre mage. Woo cultural stereotypes!

Permalink: http://badgods.com/view/ogremage/
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Manticore! Also at http:// badgods.com/view/mm-manticore/
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Oh, man, I had forgotten about Chez Hélène! I must find a non-blocked version of this...
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Lore Sjöberg

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Okay, maybe you folks can help me out with a block I'm having.

I've played games from GURPS and Hero to Ghostbusters and Toon, starting with AD&D in junior high. I've usually run the campaigns, and I've usually played them with people who are already my friends, who enjoy RPGs but aren't particularly obsessed with them.

And yet I haven't run a game in years, in part because I can't quite figure out what I want out of a campaign. In particular, I'm stuck on the rules versus story divide. But perhaps not in the way you'd think.

I'm happy to run what I'll call a "clockwork" game, where I set down a living world and the PCs live within it, with the logic of the world and the rules in the book deciding what happens. If the characters pick a fight with a disguised assassin, they die. If the characters march off into the woods in the mistaken belief that there's adventure there, they spent a day or a week wandering around the woods.

I'm also happy to run what I'll call an "improv" game, where the rules and dice are a guideline at best, nothing is concrete until I say it is, and the important thing is having a rip-roaring story. If they pick a fight with a disguised assassin, well it wasn't a disguised assassin after all. If they march off into the woods in search of adventure, then lo and behold there's adventure in the woods.

I'm happy with either of those. And yet I don't think my players are happy with either. From what I've observed, they want me to run an improv game but pretend it's a clockwork game. They want me to keep them from getting gutted or being bored, but they want me to hide from them the fact that I'm frantically refactoring behind the scenes.

Now, even this isn't a problem in and of itself. I understand that within the game they don't want me to say "Well, that guy was supposed to be a disguised expert assassin, but I'm going to make him a plain old regular drunk and the old man in the corner is now actually the assassin." That would be like Picard turning to the screen and saying "Don't worry, folks, the Romulans won't actually blow up the Enterprise, we still have the rest of the season to get through."

But it's not just within the game itself. I don't think they want me to say, after the fact, "Wow, you guys were pretty doomed when you drew steel on that assassin, but I decided to make the other guy the assassin instead."

I feel like a professional wrestler in the mid-eighties, when they weren't allowed to admit they were playing a character. I feel ... silly.

If my job is to present a self-consistent world, can't we play in a self-consistent world? If my job is to give the players a fun story that they influence with their decisions, can't we just play "storytime with occasional die rolls"? Is it really my job to provide the latter and tell them it's the former?

Do I need to find new players? Do I need to find a new hobby?

Does anyone else have this headache of a problem?
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Chad Steines's profile photoKatherine Sularz's profile photoKai Poh's profile photoDon Noll's profile photo
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Two enjoyment components of RPG games, are the players having fun and is the GM enjoying himself?  

Finding out why the players are at the table is rough sometimes.  And if why they are there and the GM is not comfortable with what they want then seek out like minded players.  Part of it is conversation before you sit down at the table.  Part of it is watching what happens at the table for the first few sessions and gauging their reactions.

How they deal with failure and success will tell you a lot about them as players.  Some people fail badly, some people are better about learning from mistakes.  I like playing and GMing for the latter type.
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By popular demand! Dramabots T-shirts, now available for pre-order!

The stock shirts will be blue, but if you pre-order, you can get your shirt in the color of your choice. Just make a note in your order or drop me a message here.

Pass the word along to your robot- and/or theater-loving friends! If this is a success, I'll be offering other designs in the near future.

http://dogsandsorcerers.com/products/dramabots-t-shirt


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Lore Sjöberg's profile photoTrevor Stone (Ranger Stonebeard)'s profile photoMatthew Greenbaum's profile photoJon Rosenberg's profile photo
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Possibly relevant to +David Catmull's interests.
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Enjoying these? Please consider buying a shirt for yourself or someone you want: http://dogsandsorcerers.com/products/im-somebodys-fetish-t-shirt
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Simons Mith's profile photoGwen Patton's profile photoRick Rubenstein's profile photoAaron Aldrich's profile photo
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Are there any other t-shirts in the offing? I'd love to have me some more Lore merch.
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More tales from Tymar's mysterious past.

You can always find the latest humor-chunk at http://badgods.com/

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Michael Marsh's profile photoDavid “Q the Platypus” Formosa's profile photo
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In which I address goblins of the hob variety.

Permalink: http://badgods.com/view/hobgoblin/

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Once this order is carried out, the king will learn to appreciate the consistency of little minds.
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Work
Occupation
Writer, Editor, Coder, Illustrator, Animator, Graphic Designer, Songwriter, Game Designer, Listwright
Employment
  • Wired
    Freelance Writer, 2004 - present
  • Omega Impressions
    Partner, 2004 - present
  • The Brunching Shuttlecocks
    Co-Founder, 1997 - 2001
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Sacramento, CA
Previously
Berkeley, CA - Santa Cruz, CA - Boulder Creek, CA - Placerville, CA - Aptos, CA - Watsonville, CA - Albuquerque, NM - San Jose, CA - Mountain View, CA - Durham, NC - Nashville, TN - Bandera, TX - New York, NY - Sausalito, CA - Costa Mesa, CA -
Story
Tagline
My real body is a voluptuous female Santa Claus.
Introduction
I am Lore.
Bragging rights
Unlike you, I am Lore.
Education
  • University of California, Santa Cruz
    English Literature, 1991 - 1993
  • Cabrillo College
    Getting Back into UCSC, 1990 - 1991
  • University of California, Santa Cruz
    Staying Up All Night Playing Games on the Internet, 1989 - 1990
  • Aptos High School
    Drama, With a Minor in Social Drama, 1987 - 1989
  • Highland High School
    Nerd Studies, 1986 - 1987
  • Placer High School
    Isolation, Bar Mopping, 1984 - 1985
  • Santa Cruz High School
    Fear, Uncertainty, Doubt, 1984 - 1984
Basic Information
Gender
Male
Other names
Lore Sjoberg, Lo-Res J. Öberg, vagabond@circus.com, velcro@ucscb.ucsc.edu, Fitzgerald Sjöberg, Lore Christian Sjöberg, Lore Christian Fitzgerald Sjöberg, That Guy From the Brunching Shuttlecocks, Lore Christian Shoberg, Lor Shoberg, Bo, Skeeter, Boog, Red, Big Man, Stephenie Meyer