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Red Clover Games
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I'm thinking of giving HexDev a bigger focus on collaboration, resource gathering, and building rather than combat.

So I started prototyping some concepts, and here's a quick screenshot of that brainstorm.
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NPC Mechanic Idea: Mob Mentality.

NPCs that are attacked need to make a decision to flee or fight. If attacked by a weaker threat, they might make the decision to try and fight. If attacked by a stronger threat, they will probably flee (or if fleeing is not an option, defend themselves). If attacked by a stronger threat and they have help nearby (like the player or a guard NPC or several other weaker allies), NPCs may invoke "mob mentality" and all begin to fight.

In this way, a player's presence has an impact on the outcome. Of course, if NPCs make this decision and the player doesn't help, the outcome may be dismal.

The same mechanic could apply to enemy NPCs as well. A pack of wild wolves would be more aggressive than a single wolf.
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New Tile: Farm
Mechanics: Produces Food
New Mobs: Farmer
New Items: Pitchfork(?)

Brainstorming Ideas: Farmers grow corn, farmers are weak and carry pitchforks which deal little combat damage. Pitchforks allow harvesting crops, (maybe). Enemy units that want food may try to steal the farmers corn.
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Brainstormed with +Alex Eisenhart for new HexDev features today and came up with the idea of musical instruments.

Current ideas: Add animations and sounds for playing musical instruments. Playing music may have affects on nearby units, depending on the unit... some may fall asleep, some may dance, some may improve their mood, some may get angry.

So, here's a Lute! Stand by for more implementation details.
If you have other ideas or thoughts about how to use music in HexDev, please share!
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New Tile: Desert
Mechanics: Don't know yet...
New Mobs: Sand Worms, Antlions, Vultures

Brainstorming Ideas: dust storms, cow skull helmets, oasis (tier 3), mirages, treasure, digging, pyramids, mummies, egypt theme.
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Marcus Redigan's profile photo
 
Mirages only if its like a board of desert tiles. This presents another question about Fog of War? Will the map be completely visible or will FOW come into play.
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Have them in circles
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I don't always know what I'm actually working on when I sit down to work on HexDev.... but I like what I see anyway. The game is mostly aesthetics at this point. I need to buckle down and implement more mechanics.

Here's a little world I created (as a player not a developer) to play around in showing many of the tiles in their current state. :D
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HexDev Screenshots
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Working on adding some caves in the mountains. Basically some mountains may spawn caves which may have a threat inside (sleeping bears?) and some rewards. Here's a WIP screenshot.
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Josh Starner's profile photoMarcus Redigan's profile photo
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Well, it's probably limited right now by memory and performance more than anything. I have functions that generate hex tilesets of any size, I just chose to limit it to 7 to keep it manageable for now. If I fix the scalability issues, I could make them larger, but I have to take into consideration how large maps will affect gameplay.

There's also the concept of "Hex World", where users could stitch together tilesets in some way to create larger worlds. My initial gut feeling for that is that each user builds a "Hex Zone", which has a certain feel/flow to it (think of zones in modern MMOs), and these are stitched together to create larger worlds... but I don't know yet, I'm going to leave that as a future exercise until I get the "Hex Zone" feel right.

Want me to add a HexGrid[100] option to the menu to see if it breaks your computer? :)
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Penguins!
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New Tile: Ice
Mechanics: shards of ice will melt when touched by a fire source. The surface is slippery so it's harder to control your avatar. Try not to fall off!
New Mobs: Penguins [Baby Gators are placeholders]
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Josh Starner's profile photoMarcus Redigan's profile photo
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Because they ate all the penguins! Alligators will eat penguins of course... it's only natural.
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Have them in circles
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Indie Game Developer - Fostering Creative Growth Though Games
Introduction
Red Clover Games, inspired by a SoBe bottle, is fulfilling 1 individual's passion for developing games and seeing ideas come to life in an interactive way.