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Brent Patterson
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New Website
The official website for Dominus Galaxia has launched!  It contains goodies such as media page, news page, and even forums.  So feel free to get involved in discussions over there! The new website is located here: www.dominusgalaxia.com , and the regular po...

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First Milestone Passed!
It took us a little longer than expected to finish the first milestone.  There were some personal reasons that cropped up.  Also there were a lot of little details and bugs that we worked out.  We also implemented wormholes, pathfinding, and a bunch of unde...

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The Stars, Like Dust
We're quickly approaching our first milestone!  This milestone consists of: A working colony code with all sliders implemented. Actual production of missile bases, ships, factories, etc. Generation of research and tax Exploration of star systems Fleet movem...

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Planet UI and Mechanisms
Hello all!  Work is progressing very well with Dominus Galaxia!  Nearly all code from Beyond Beyaan has been salvaged and converted into the new project!  We also debated and argued about small aspects of MoO 1.  We really want to get DG right. As I mention...

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Nebulas and Galaxy Generation
As a reminder, the objective of Beyond Beyaan was to be a MoO 1 clone.  With the merge with Jeff Graw's project into Dominus Galaxia, we still want to make a game like MoO 1, but it won't be a straight clone anymore.  Our goal is to dissect MoO 1's weakness...

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Plans and a bit more of teaser
Jeff and I worked out some more details, and with feedback from previous post, here's what we plan to do: For sure: 1. All people who have bought Beyond Beyaan (either through kickstarter, paypal, Desura, or a sci-fi promo from a while ago) will get Dominus...

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Teaser
By fate, Jeff Graw and I met somewhere on the interwebs.  He was working on his own MoO 1 clone, he has saved up enough so he don't have to work for a while, so he can work on game development full-time.  We got together and discussed about the idea of merg...

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GSSB race done!
The artist just finished another race, bringing up the total races to 12.  The 13th and last race is currently being worked on.  Here's a look at the new race, called "GSSB".  It parodies the fact that if aliens are female, they must be attractive, thereby ...

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Pudelhunds, Linux, and C++, oh my!
Good news, everyone! Laszlo (the Linux programmer) and I investigated different approaches to C# and C++ that would be cross-platform.  C# was a major pain in the butt porting over to Linux (I couldn't even set up the Windows version of the test program tha...

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Fleet Overview Screen done
The UI layout for Fleet Overview screen is done.  I just need to hook up mouse events and add a dialog for confirming of scrapping ships to both Fleet Overview and Fleet Specification screens, then I'm moving on to Diplomacy and Ground Combat.  After which ...
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