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Helen Calder
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Go home Nature you are drunk.

Second attempt to post this, sorry if it ends up as a double post.

Anyway, here's something for anyone who thinks the DnD mimic needs gritty reboot.

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Wisconsin Death Trip: For all your 19th century American gothic needs. Includes a link to the full length film on YouTube.

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What would your players make of this furniture?

You could use this as just a little extra colour to a game or perhaps Catherine the Great was using forbidden sex magic rituals to control the Russian aristocracy? Perhaps the secret of those rituals can still be uncovered.

Or maybe all the sexy details are for distraction. Perhaps there are other secrets yet to be uncovered? Suggestions?

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Magic weapons of the stone age?

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The Mary Celeste is old hat. How about the mystery of the Carroll A Deering? Surely exactly the sort of thing every Call of Cthulhu campaign needs.


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It all makes sense now!

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This is possibly the creepiest thing I've ever read. And I'm sure someone can work out how to use this.

http://theworstthingsforsale.com/2016/11/08/a-killers-amazon-reviews/

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There's a lot here of interest. 

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A fascinating story about a fascinating place. Could be used as a setting for a modern game or a plot point in a cold war game. Would make a fantastic origin story for a atomic powered superhero in a supers game.

But taking another step down the narrative road... What lurks under the concrete cap on the contaminated lake? What strange beasts stalk the wilds? What were they really processing? What are the real dangers of the processing plant? Could the contamination have damaged the very fabric of reality?

Or for a fantasy game what sort of chaos could you wreak with the industrial processing of magical elements for common magical items? What would magical contamination do to a river system? How much would the local authorities be willing to pay to any bold, but discrete adventurers? How will your PCs react when they find out the real cause of the corrupted Nagas and toxic Dryads they keep running into?

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Go home 2016 you are drunk. Also Evil. And a bit satanic.

So, with our GMing hats on, what's really going on here? And what's about to happen? 
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