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Freedoom 0.9, what's in a number?

There seems to be much confusion that the current version number, 0.9, represents the project as being 90% complete.  This is not correct.

Freedoom uses a traditional version numbering scheme, adopted by many free software projects, where 1.0 represents a complete project in which no more groundwork must be performed.  It should be noted that development does not stop there.  In the earliest days of the project, this was solely to create a Doom II-compatible IWAD, a single game, which is now called Freedoom: Phase 2.  Since building such a game is a long process, we could not possibly have all the necessary resources to make a fully-compatible replacement for Doom II, and was initially released as version 0.1.  Before the release of 1.0, versions 0.x are used to represent work based on milestones.

A progress indicator for Freedoom is difficult if not impossible, because while it might be easy to count the number of resources still missing from Freedoom in comparison to Doom, such a number would not represent resources of poor quality, and we should strive to have all of it of the highest quality possible.  In addition, our goals have altered over the years.  FreeDM had started out a fork that became abandoned early in its life, before being merged back into the primary Freedoom project and presented as part of the 0.5 release.  If the versions were percentages, Freedoom may have had to go backwards, which would make no sense.  Similar discrepancies would have happened when we dropped the "shareware" target, added Freedoom: Phase 1, or dropped the resource PWADs.  Such actions cause the project's goals to change, adding or removing work from the project, and we cannot represent it with an ever-increasing progress indicator.

As part of this, the version number is not a decimal number, it is merely two numbers separated by a dot.  0.9 was not numbered because it is "0.1 larger" than the previous, but rather because 9 was one larger than 8, when concerned only with the second component.  The first component is still 0 because Freedoom 0.9 is not yet complete: Phase 1 still lacks many levels, there are still sprite overhauls in-progress, low-quality or missing resources, and an assorted arrangement of known bugs (we tried to keep the major bugs out of 0.9!).  It's also worth noting that the project has released a few minor/patch releases in the past, notably Freedoom 0.6.1 through 0.6.4, which were not considered major enough to become 0.7 yet, and introduced a third component to the version number.

What version number will the next major release be?  In short, we do not know.  It could be Freedoom 0.10, it could be Freedoom 1.0, it depends on the work put into the game post-0.9 and cannot be properly foreseen.  We just hope that Freedoom 0.9 represents a better quality release than all of the previous ones, and we can only hope that future releases will be even better! :)

Hope this post clears up some confusion about what 0.9 as a version number means, and what's in store in the future.
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Thomas Hood's profile photoSimon Howard's profile photoJose Rivera Gonzalez's profile photo
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Hmm...how come only the super Nazi comes into doom? What about the normal Nazi guards? The giant boss? The Frankenstein monsters?
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AeizzatToha's profile photo
 
Can you make a wikia on your own?
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Is Cato the name of the protagonist? Or is he supposed to be "nameless" á-la Doomguy/Flynn Taggart?
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Can you play the game now?
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Freedoom's profile photoraymoo hawk's profile photoNathan V's profile photoNightcaster460's profile photo
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+Nathan V. Cool. It's a guy named um....hold on I forgot. I'll explain later. Well anyways the original hud color should be black. It makes freedoom more epic.
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Freedoom's profile photoTim Woodacre (Phobos Anomaly)'s profile photo
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Thanks :) We have all of FreeDM named, most of Phase 1, but unfortunately Phase 2 remains largely unnamed.

You may want to see this thread for details (though it's slightly out of date from the bex files in-repo): http://www.doomworld.com/vb/freedoom/66592-lets-name-freedooms-levels/
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AeizzatToha's profile photo
 
So tell me about this shotgun zombie has been changed.
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Freedoom's profile photoFlamin Fire's profile photo
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+Freedoom Oh, thx. 
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Freedoom 0.9 is here!

Many, many people have worked hard for the past nine months to make this happen, and it has finally landed.  Freedoom has seen huge changes since the previous release and now it is finally available for everyone to enjoy.

A short list of what to look forward to in this version:
* New file names no longer conflict with Doom's
** freedoom1.wad is Freedoom: Phase 1 - compatible with The Ultimate Doom
** freedoom2.wad is Freedoom: Phase 2 - compatible with Doom II and Final Doom
* FreeDM and Phase 1 have grown out of the shadows of the project and have seen rapid advances, largely lead by Protox, our prominent Brazilian contributor.
* New text font from +Brett Harrell to replace the old one in all menus, in-game text, and status-bar HUD.
* New zombie, shotgun zombie, and assault tripod sprites by a skilled pixel artist, raymoohawk.
* New sounds for the dark soldier by Jewellds.
* More complete support for Final Doom mods, adding many more textures missing to support mods for both TNT: Evilution and The Plutonia Experiment, thanks to +Simon Howard and AXDOOMER.

... and there are many more changes, but it’s more fun to play than to read, isn’t it?  So go do it already :D
You can get the release at https://freedoom.github.io/download.html
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Huh. That's funny, I just got the nightly from a couple nights ago. It's actually really nice. 
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Are the weapons used in FreeDOOM supposed to be owned by AGM? Or did they build the weapons themselves?
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In their circles
36 people
Have them in circles
39 people
flussence's profile photo
Voracious Slacker's profile photo
Thomas Hood's profile photo
Selso Zaghloul's profile photo
Michael Carr's profile photo
Chocolate Doom's profile photo
Simon Howard's profile photo
Doom Domain's profile photo
hobbit do shire (nullzero)'s profile photo
Story
Tagline
Free content game project based on the Doom engine
Introduction
This page will showcase new features and developments with Freedoom.