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Machine Age Productions
89 followers -
rpg, story game, machine age, pen and paper, roleplaying
rpg, story game, machine age, pen and paper, roleplaying

89 followers
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Machine Age Productions's posts

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Huge update on Gospel of Sarah. So big, it's too big for IndieGoGo's character limit. I talk about character creation and Preludes. These happen together. Gospel of Sarah is a zero-prep game. I talk Desires. Anchors. And I tell you a little bit about the Puzzles. 

If you were looking for more meat on the game itself, it starts now.

http://www.machineageproductions.com/character-creation-and-the-prelude-aka-the-same-thing/


  #GospelofSarah  

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I read a little thing on RPG.net about RPGs that feature gay characters and themes, and I thought I'd make it clear: If there's a gay agenda, Machine Age supports it.

http://www.machineageproductions.com/the-gay-agenda/

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Just before Halloween, we've got a treat for you! 

Station Zero is a theme park inspired by the space stations that fell in the Cataclysm. An arrogant park mogul imported artifacts from the haunted stations for his horror park, and you've been invited for opening day. 

This adventure is self-contained. You can use it for inspiration to run a Maschine Zeit 1.0 game, or you can use the provided characters and play through the Maschine Zeit 2.0 playtest materials. 

It's $3. It's cheaper than trick or treat candy, and it has far more sharp edges and poisons. 

http://rpg.drivethrustuff.com/product/107456/Station-Zero%3A-The-Abusement-Park%2C-a-Maschine-Zeit-Toolkit?affiliate_id=270525

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First playtest notes for Maschine Zeit 2.0 posted. 

This may or may not be included to help with an adventure I'll be posting tonight or tomorrow. 

http://www.machineageproductions.com/maschine-zeit-2-0-first-playtest-notes/

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Are you a World of Darkness fan? Right now, I'm designing social mechanics for World of Darkness. At the Machine Age blog, I'm going over the process, the challenges, and the specific goals I have for the system. As well, I outline exactly how the system works. 

http://www.machineageproductions.com/design-wod-socials/

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I implore you: Have fun with the editing process. 

http://www.machineageproductions.com/have-fun-editing/

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We'd like to introduce you to the next Farewell to Fear class, The Wizard! 

http://www.machineageproductions.com/wp-content/uploads/2012/10/C6-Wizard.pdf

#F2Fear
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Today at Machine Age, I'm talking about edits again. I'm talking about setting expectations with your editor. I'm talking about listening to your editor. Then, I'm talking about what to do when you disagree with your editor. 

http://www.machineageproductions.com/talkin-about-edits/

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In today's post at Machine Age, +Rowan Cota gives us a look into the culture of openness and talks about turning secrets on their faces for the benefit of the game. 

http://www.machineageproductions.com/open-secrets/
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