Double Fine has launched their next crowdfunding campaign, and it's a doozy: Psychonauts 2. For this go-around, they're using the new video game investment/crowdfunding platform, Fig, which allows for traditional rewards-based crowdfunding as well as actual royalty-earning investment. Even if you're not interested in the game, backing, or investing, the investor term sheet is worth a look.https://www.fig.co/campaigns/psychonauts-2https://www.fig.co/campaigns/psychonauts-2/investhttp://www.polygon.com/features/2015/12/3/9845122/psychonauts-2-double-fine-crowdfunding-fig
The term sheet estimates that investors break even if the game sells 693,638 copies, a little less than half of the total unit sales of Psychonauts 1 over ten years (which included a remaster release). I would guess that non-investor backer revenue during the initial campaign does not count, but I can't actually tell from the wording. Overall, investing looks like an interesting way to support the project, but probably not a great way to make money. (Neither is crowdfunding, fwiw.)
It's also interesting to read the material about unaccredited vs. accredited investors. Your status depends on your income, and affects the amount you're allowed to invest. Unaccredited investors can only reserve shares at this time, while they await SEC qualification.
The crowdfunding part is more familiar: digital rewards (games, soundtracks) at low levels, physical rewards (DVD-ROMs, CDs, shirts) at higher levels. 2 Player Productions is doing another documentary series, though they'll continue to experiment with format.