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Robby Kilgore
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Gotta love the internet for hoovering up my discography. Some of these are worth remembering - others, not so much. 

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Hi all. New to the group, but have been a longtime follower of all things IF. Wanted to share a framework I created for orchestrating many audio channels under the control of an inform7 game. Effectively, this is an interactive audiobook. Here's a demo of my object-oriented audio for interactive fiction. Let me know what you think...
A small demo world I created a while back using a zcode interpreter (the Zork text engine), a cloud-based speech recognizer, and my own object-oriented audio player that can animate tons of sound elements on the fly depending on what the player or reader does.

All the audio in this video is directly off the iPad in realtime. The people, animals, and objects in the world all have their own sound design - independent of each other. They continue to do their thing even as you stop to think about what to do next. For example, the pigeon doesn't care whether the train is in the station or not. There are thirty or forty verbs that can act on each object. The interactive fiction text was created with Inform 7.

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Cool to see spontaneous teams popping up and joining the fight. London calling...
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