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Shawn Olson
98 followers -
To be apathetic is to invite entropy.
To be apathetic is to invite entropy.

98 followers
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New Video on using a procedural 3D texture in both a Displace modifier and in post-displaced render.

https://www.youtube.com/watch?v=VjviypyJ68c
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New video on setting up Wall Worm 3.71+ with Gmod in 3ds Max 2018.
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New video tutorial on using various techniques in 3ds Max's Material Editor.
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I haven't posted on G+ in a while. There has been a lot of news related to Wall Worm's 3ds Max plugins and tools. I'll share some of that here.

Firstly, I revised and expanded the document Anatomy of a Design Team ( https://dev.wallworm.com/document/242/anatomy_of_a_design_team.html ) recently to accommodate new capabilities and functions in Wall Worm and Wall Worm Pro. This document details how to most efficiently collaborate with other members of your team using Wall Worm, 3ds Max and Autodesk Vault.

Make sure to get the latest versions of WW/WW Pro to utilize that document. Note that there are many new features in WW/WW Pro since I last posted here. A few updates include an RMF Importer, Batch VMF/MAP/RMF Import tools, enhanced Entity Manager and more. See the changelog at https://dev.wallworm.com/topic/33/wwmt_changelog.html .

Here are some videos relating to new tools either included in WW/WW Pro or available for download from https://wallworm.com/store.

https://www.youtube.com/watch?v=bee8eTPBTDk

https://www.youtube.com/watch?v=YunO4JZKsHM

https://www.youtube.com/watch?v=6dihpYPSJrk

https://www.youtube.com/watch?v=1jNCIe-2llA

https://www.youtube.com/watch?v=Pf3OMG4BBrI

And more... but that's it for now.

Enjoy!

#3dsmax #gamedev #3d
Anatomy of a Design Team
Anatomy of a Design Team
dev.wallworm.com
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Learn how to use Forest and Wall Worm Together. https://wallworm.com
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New tool to make the Slice Modifier easier to use in 3ds Max.
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Next lesson in simplifying tiling UVs in simple geometry.
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