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ethan estes
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ethan estes

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Installed haxe3, then :
haxelib install openfl
haxelib install openfl-tools
haxelib install openfl-native
haxelib run openfl setup

The last one results in:
Failed to load library : nme.ndll (dlopen(nme.ndll, 1): image not found)

running OS X 10.8.4. Any suggestions?
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One of our key dependencies on OS X is not 64-bit compatible, so we need to remove or update the dependency in order to make native 64-bit Mac builds to be compatible with 64-bit Neko there
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Been rewriting my company's runtime in AS3 and used Robotlegs. It's been hard but good - knowing when I have enough decoupling and further proofing etc. Yesterday I had a feature request and the ease with which I was able to add it (the wiring into the app flow, not the logic needed for the feature to do it's thing) was awesome. Robotlegs FTW (plus AS Signals).
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ethan estes

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Game biz feels like trying to work for the auto industry as a vendor.
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Really underlines that beyond PhotoStream, iTunes media, and mailbox accounts: stick to apps that handle the cloud on their own. Evernote, Google, Things, ANY.do, DropBox, etc. Apple just has not shown competence in regards to Cloud technology yet.
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I read this post from a tweet from jesterxl:

http://portal-studios.com/category/game-development/

I've been dancing around the edges of corona but one thing I don't like is the non symbol Logical Operators that Lua uses. I know this gets to personal preference but when skimming code my brain can look at "&&" and understand it as a glyph for the concept "and". Now I need to read "and", process it as a word, recall it's meaning and then parse the coding significance. To me it feels that my comprehension is slower when studying code. The lack of bracket use and the semi colon is not pleasant to me. I feel the need to add more returns to spread code out to help break it up. I suppose a robust IDE would help. Textmate's not bad but maybe I need to look at Idea and see if it helps.

It all feels like I'm working with Applescript again-shudder.
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