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Jason Asbahr
Worked at Monstrous Company
Attended University of Houston
Lives in Berkeley, CA
172 followers|9,634 views
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Jason Asbahr

commented on a video on YouTube.
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Loving this!
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Wow. Is that about loving chocolate, or did I lose something in translation?
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Jason Asbahr

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A project from one of my first startups!  Ahead of its time.
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Jason Asbahr

Coding Questions  - 
 
Hi folks!  I have an application that would require Glass to pair to a non-Android mobile phone and send keyboard events from Glass to the phone.  Glass would connect to the phone as a bluetooth keyboard.  Anyone tried this sort of thing before?  Thanks!
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Fan-made t-shirts!
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It's a teaser trailer for the game!  : )
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People
Have him in circles
172 people
Bryce E. Maryott's profile photo
Rainbow Chen's profile photo
Marsella Gilbert's profile photo
Todd Gillespie's profile photo
Brent Thomas's profile photo
RonRik's profile photo
april asbahr's profile photo
Kat Searcy's profile photo
Seth Crofton's profile photo
Work
Occupation
At Monstrous he leads teams developing immersive entertainment for iPhone, Wii, Facebook, and other new media platforms.
Employment
  • Monstrous Company
    CEO
  • Electronic Arts
  • Kalisto USA
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Berkeley, CA
Previously
Austin, TX - Houston, TX - Providence, RI - Nashville, TN - Black Rock City, NV
Story
Tagline
Jason is a game designer, entrepreneur, inventor, and artist. He likes emergent systems, generative processes, the neuroscience of consciousness, robotics, and artificial intelligence.
Introduction

Jason's art is creating engaging interactive entertainment systems. His favorite designs are those that aim to improve the real life experience of players. He believes this can best be accomplished by creating fun methods of channeling cognitive surplus, “the shared, online work we do with our spare brain cycles.” He designs games that channel cognitive surplus into several specific areas, including individual personal improvement, group formation and collaboration, reputation systems, and social task and object trading systems.

Previously, Jason co-founded Roxor Games, where he led the development of open-source based arcade systems, created the first music game published by RedOctane, and managed remote product manufacturing in Korea and China.

Jason has developed video games, realtime 3D graphics, and virtual world software since the early 90s. He invented one of the first PC-based virtual actor systems for Compaq. At Origin Systems he developed simulation infrastructure for Ultima Online 2. In addition, Jason developed a Python-based scripting system for the Sony Playstation 2 and Nintendo Gamecube for Kalisto USA. Jason has also consulted on the development of toys -- a handheld music game, a RFID-based game, and the first viral card game -- as well as orchestrated live events for alternate reality games for nDreams and Sony.

Bragging rights
Developed 3D games using “goggles and gloves” virtual reality equipment in the early 1990s; Bootstrapped manufacturing w/ off-the-shelf components, open source, custom i/o interfaces; Managed overseas manufacturing and distribution in Korea and China; Organized nationwide tournaments and promotional merchandise for word-of-mouth marketing; Registered his first internet domain in 1994, sent his first internet email in 1989; Ascended in Nethack
Education
  • University of Houston
    Computer Science / Psychology
Basic Information
Gender
Male
Birthday
July 12