Jason's art is creating engaging interactive entertainment systems. His favorite designs are those that aim to improve the real life experience of players. He believes this can best be accomplished by creating fun methods of channeling cognitive surplus, “the shared, online work we do with our spare brain cycles.” He designs games that channel cognitive surplus into several specific areas, including individual personal improvement, group formation and collaboration, reputation systems, and social task and object trading systems.
Previously, Jason co-founded Roxor Games, where he led the development of open-source based arcade systems, created the first music game published by RedOctane, and managed remote product manufacturing in Korea and China.
Jason has developed video games, realtime 3D graphics, and virtual world software since the early 90s. He invented one of the first PC-based virtual actor systems for Compaq. At Origin Systems he developed simulation infrastructure for Ultima Online 2. In addition, Jason developed a Python-based scripting system for the Sony Playstation 2 and Nintendo Gamecube for Kalisto USA. Jason has also consulted on the development of toys -- a handheld music game, a RFID-based game, and the first viral card game -- as well as orchestrated live events for alternate reality games for nDreams and Sony.
- University of HoustonComputer Science / Psychology
- Monstrous CompanyCEO
- Electronic Arts
- Kalisto USA