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Seth Jaffee
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Joan of Arc: Maid of Orleans -- bag building rondel game
A little bit of history Orleans is a game by Reiner Stockhausen that debuted at Essen in 2014. Soon after, TMG partnered with DLP (Reiner's company) to bring the game to the US, and we had a very successful Kickstarter project for a Deluxified version of th...

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Casual Q&A
You've probably seen AMA threads (Ask Me Anything) on Reddit and elsewhere, where someone will make themselves available for a day to answer whatever questions people would like to ask them. I've done one myself to promote Yokohama when it was on Kickstarte...

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Defining "Deck Learning" - in case I haven't yet...
In a comment on a recent post, my friend Thomas asked exactly what I meant by "Deck Learning". "Deck Learning" is the term I coined for Eminent Domain to set it apart from "Deck Building". I know I've talked about this before, but I don't know that I've for...

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Worker Learning - applying deck learning concepts to a worker placement game (YANGI)
I've mentioned before that I'd like to do something more with the deck learning mechanism, and that has led to a few ideas... some of which I've pursued more than others . A  recent post  in which I had a mechanical idea for "worker replacement" led to some...

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The List - January 2017
It's been 4 months or so since I revisited  The List  to take stock of the status of my game projects. Here's another update... Published Games : -  Terra Prime   ( BGG ) -  Eminent Domain   ( BGG ) -  Eminent Domain: Escalation   ( BGG )   (expansion) -  E...

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Again with the mechanics first -- I more and more think "theme-first" is the way to go! (Also, YANGI)
Some time ago (over 3 years!) I posted some thoughts on Mechanics-First vs Theme-First design , as well as an idea I'd had that was A mechanical game, completed-lay devoid of theme. Since then, a theme has emerged -- a theme that even seems pretty good -- a...

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Eminent Domain, Redux on Reddit
To be honest, I don't spend much time on Reddit. I find it somewhat not-user-friendly, and at times abrasive, and I just haven't committed the effort to make it a regular internet stop. However, every once in a while I interact with Reddit, like hosting an ...

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Moctezuma playtest and tweaks
Last Saturday I was able to get in not one, but two 3 player tests of Moctezuma's Revenge! One of the main things that has kept this particular game down, and I think it's the thing that keeps many prototypes from making progress, is simply not getting it t...

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Moctezuma revisited
Every once in a while I review The List and spare a moment's thought for designs that have been sitting on the back burner, some for far too long. Every time I do that, I invariably have the same thought... why did I never get anywhere with that one ? I hav...

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Deities & Demigods: Due Diligence
Looking at the title of this post, it kinda reads like an expansion to the communal deck learning game I've been working on... No such luck! This post is about the due diligence we have to -- or ought to -- do as designers. When we playtest games, we tend t...
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