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Louis Orleans
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Global Game Jam 2015

On January 23rd to 25th, 28,837 people from around the world gathered together at 518 jam sites to spend 48 hours creating video games at the 2015 Global Game Jam.  Programmers, musicians, artists, writers and more got together into teams and made some…
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I recently bought a cheap quadcopter (the Syma x11) as a first step towards building and programming my own quadcopter.  This last weekend, I took some long exposure shots of me flying it in the dark.
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Over the last week, I’ve been working on a fork of a LimitlessLED lightbulb controller app I found on Github. I wanted to add some interface touch ups and fix a few features too. When I finished the new features, I sent a pull request through Github to…
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Thanks to some suggestions from users on Reddit, I have just implemented several new features in Cardboard Home, and pushed the update to the Google Play Store. This new version includes some neat new features including a new volume adjustment panel, an…
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I just finished up the last few basic features of Cardboard Home, and have now made it available for download on the Google Play Store. I had been having some trouble getting the gyroscopic head tracking and magnetic “button” to work because my phone…
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Yesterday, I received my new phone, the rare OnePlus One! I ended up buying an invite to purchase this phone off of eBay (regretfully, as I was offered one for free only a day later). So far, I have greatly enjoyed this new phone, and the physical size,…
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Recently, I started work on a new app for Android called Cardboard Home. Cardboard Home is an Android launcher designed for use with the Google Cardboard virtual reality headset. Cardboard Home is intended to replace a regular launcher when the user…
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My first Android app, Sole Champion, is now available for download on the Google Play Store. Sole Champion is an augmented reality game that allows the player to take the action into their world, and play the game on their kitchen table, a desk, or even,…
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Space Zombies, originally a game I designed in Java for computers, has finally been released on mobile. I originally started work on porting Space Zombies to Android using Java and the built in canvas renderer, but found that was too unreliable on…
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