In the setting, all super powers come from the same place. Including super sciency type stuff and everything. A being of great mystery and power has agents throughout the world and offers deals for power. The greater the sacrifice, the greater the level of power. In RPG system terms, the only way to get points to spend on super powers is to make sacrifice in equal terms.
Want super strength? Maybe you have to give up an arm for it. Already a phenomenal fighter? Maybe accept a minor issue like an mild addiction or being OCD in return for a minor bit of a power that you can use well.
Obviously you would have the incredibly powerful villain who became a quadriplegic in return for some sort of potent reality manipulation.
The key differences between this and other super hero settings is that it is 100% intentional. It is not random, it is not thrust into the hands of those who don't want it - though I imagine there are a fair few who don't actually want it but feel they have to take it. There is also the angle of what this mysterious being's goals are and why he is doing it - but I likely wouldn't focus on that aspect of it. I'd prefer the story to focus on the individuals and their choices. What drove you to choose that particular ability? What were you willing to sacrifice and why?
Obi Wan had given up his life as a general and a warrior for the solitude and isolation of the desert, and erased his identity; he could in turn convince people to ignore him or fear him in turn, and implant small suggestions to the minds of those who tried to concentrate on him.
Vader had lost almost everything - his limbs, his ability to survive without his suit, his family and friends - and the Dark Side had given him potent telekinesis, foresight, and the ability to steal his foes very breath.
Yoda was tiny, ancient, and all but forgotten, but he could lift starfighters with his mind.
And at the end, Luke? He'd lost his family, his hand, his quiet life. In return he was given telekinesis, influence over others, and the guidance of friends long gone.
I always liked that interpretation, even if it's wildly at odds with the setting as is now.
I don't know how that would work out in a superhero setting. It would definitely make the players ask a lot of questions about the nature of the source of their powers.
Love the mechanics, the unique setting, the simple but deep rules we have seen, the fact that it seems to be pretty easy to set up and play and doesn't require a huge buy in, either in time or money. Just a whole lot about it seems very interesting - particularly as a side game or low investment game.
Went into it thinking I was going to enjoy a cheesy bit of B movie Nic Cage. Instead, I got a shockingly deep plot, with many twists and turns, lots of actual moral ambiguity and surprisingly decent acting.
Highly recommend this movie. I was very impressed.
I'll be backing at the Deluxe level. Whether or not you decide you want in, I'd love to play some games with it when I get it. Some really interesting and fun mechanics.
You know how there's always the crazy sadistic type player out there who just kills for fun? And sometimes you have to teach consequences to such a player?
Well, flip it on it's head. There is a bounty hunter/assassin that takes sick pleasure in his kills, torturing them before finally killing them. Really ruthless sadistic bastard. However, very good at what he does. Almost a ghost, but a real legend in the shadows. The kind of guy that gives killers nightmares.
The players? They are people who have had loved ones, partners, family, etc that were killed by the guy. The campaign is figuring out a way to get revenge. You have a lot of detective work, sleuthing, contacts, certainly some fighting, likely have to deal with security systems. Do you set up a trap or try to hit him where he lives? Do some in the group want to just end him, or do some want to get more poetic justice?
Seems like it would be a great campaign.
It is especially demoralizing given that Google started out by being the more straightforward and simple interfaces.
An anthropomorphic skirmish game and what looks to be a heavily Final Fantasy Tactics inspired fantasy game.
American Airlines is planning on printing and airing an interview with rabid antivaxxer Meryl Dorey - a stunt that's not only ridiculous, but downright dangerous. Last year, 100 AA passengers had to be tracked down, and more than two dozen quarantined, because a child infected with measles was brought on a flight. And now they want to spread antivaccination misinformation?
Their response on Twitter to complaints was... unsatisfactory, to say the least. There's now an online petition going around to get them to change their mind about airing the interview, and I've posted links to where you can find information on where to send letters to AA as well.
Let me be clear: I will not fly on American Airlines until they agree to not air and print this interview, and publicly apologize for even considering it. If they do run the interview, I will never fly on them again. And I'll make sure people know why I made this decision.
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