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Arnaud Boutonné
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Some news about obscure games...
It's been a while I haven't posted something about what I'm doing... So here it is. There's nothing new concerning Kingdom: The Far Reaches. I'm still waiting for a hand with the MVE player, and TMM (who implemented the MVE missing opcodes in ffmpeg) is sti...
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Drenn Weekly Post #3
So, here is the next blog post written by Drenn in the scope of the GSoC. A lot of nice progress as usual, ... so don't miss it! It's  There!
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Drenn Weekly post 2
You liked Drenn post #1? You'll love #2 Here is the link: Drenn Weekly post 2 As I mentioned in the previous post, we still have issues with Planet for some reasons, so I'll keep putting links here until it's fixed, or until the end of GSoC, whatever comes ...
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Drenn weekly post 1
We had, and still have, some issues to synchronize Drenn's blog with planet (in the scope of GSoC 2018). I therefore decided to post links to his blog posts so it's visible on Planet. Here is the first blog entry posted by Drenn more than a Week ago. He mad...
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Kingdom on hold
I've finally reversed the whole hardcoded logic again for the demo (because BinDiff wasn't able to handle small changes in giant functions). The positive part of that is that it made me point some small bugs I fixed in the full version. At this point, the e...
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Kingdom - Day 22
1 week has passed... Here are the most noticeable changes in the code since the last post: - Implement PlaySound - Add code for savegames - Implement the timers - Implement SaveAS and RestoreAS which are used to save/restore parts of the screen when switchi...
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Kingdom - Day 15
Another milestone has been reached! After only 15 days of development, the engine contains now the complete hardcoded logic of the DOS version. We still have to compare it to the DOS Demo version, and we expect differences of course... but still, it's an im...
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Another milestone reached
The past week has been spent on stabilizing the current code (on my side) and on contributing a patch to ffpmeg so it handles correctly the previously undocumented opcodes we encountered (that's for TMM). I also spent some energy on the user input, which is...
Another milestone reached
Another milestone reached
strangerke.blogspot.com
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