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Karl Hendricks
Computer programmer, gamer, musician.
Computer programmer, gamer, musician.

Karl's posts

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Finally finished my first AP of Untold: Adventures Await! I've been working on this for awhile, but some unexpected travel derailed me for a bit. Anyway, here it is:

*Untold: PSI Division 6*
A squad of supernaturally enhanced agents investigates paranormal events and anomalies around the world. A little bit X-Files… and a little bit X-Men.

*Episode 1*
PSI Division agent Koji Shimizu investigates reports of a mysterious Mayan relic discovered off the coast of Mexico. When the relic goes missing, Koji uncovers an ancient blood prophecy and comes face-to-face with a paranormal threat thought lost for thousands of years.

To rephrase a question asked by +Josh McGraw:

What is a good game system for solo WAR gaming?

I've personally played a bit of Advanced Song of Blades and Heroes (ASOBH) in a solo session, but I really wasn't doing anything other than trying to make the best tactical decisions for each side. I know someone made a simple "AI" for ASOBH so your opponent behaves algorithmically, but I haven't heard of a solo framework specifically for tactical miniatures combat.

Anyone have any good resources?

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Here's a link to another World vs Hero game I've been playing. While it's not technically solo (it's 1v1 this time), I do use a lot of solo methodologies and tools during the game. I'm using Mythic to help setup the scenes, UNE for important characters, and Stars Without Number for planet generation. We've finished 2 of the 8 rounds and are actively putting out 6-10 new posts per week. Hope you'll check it out!

A recent post got me thinking about the components of a solo game session. It seem to me like it's fairly common to mix and match different solo tools to build a "toolkit" that you use for a particular game. Here's my attempt at breaking down the general components of a solo toolkit. Did I miss anything?

Game System
This is the game you are actually playing and probably the reason you're looking to play a solo game to begin with. It has mechanics for movement, task resolution, and maybe more.
Examples: D&D 5e, Dungeon World, Stars Without Number, Savage Worlds

Session Framework
Part of the GM Emulation, this is the framework that guides your session from point to point and ultimately to its conclusion. This could be scene-based or site-based depending on the type of game you're playing.
Examples: Mythic Adventures, The 9Qs, The Location Crafter, CRGE Threads, Scarlet Heroes Solo

The second half of GM Emulation, the oracle answers questions about what is happening. Usually this is a yes/no or yes/no/and/but type setup, and may optionally include likelihood and a chaos factor to make things more unpredictable.
Examples: Mythic Fate Chart, CRGE Loom of Fate, So1um Questions

Idea Generator
This category is fairly broad, but most games will need some sort of way to generate random ideas, events, and sensory information. Usually this is accomplished with large tables of random things that get combined in interesting ways and require interpretation. A game can use multipe Idea Generators to generate different types of content.
Examples: Mythic Complex Questions, Rory's Story Cubes, UNE, Maze Rats

Some systems combine some or all of these into one package. Others do one or two of them well and assume you will use other systems to fill in the rest. One of the fun parts of starting a new solo adventure is choosing the components that best fit the game. What do you guys think?

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Inspired by +Todd Mauldin and his podcast, I just finished my own attempt at playing Barbarian Prince. The game is a lot of fun (if somewhat harsh and random), and I'll probably make another attempt before too long. Check out the AP to see the fate of Barbarian Prince Cal Arath and his quest to raise an army to retake his throne. (Hint: it usually doesn't end well for him.)

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Since John Fiore appears to be active today, I thought I'd mention that it was his "World vs Hero" book combined with Mythic that got me into solo RPing and ultimate led me to this community. Thanks John!

Me and a small group of friends have always enjoyed what we call "multi-player novel", where we trade posts back and forth in a collaborative story. World vs Hero adds some very nice mechanics and structure to that. I finished my first solo game (which I've linked before, but will link below again) and am currently working on another game with a friend. I'll post some of it here when we have more to show.

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I recently finished my first full solo adventure using World vs Hero and Mythic. The story is set in the Sundered Skies (Savage Worlds). It was great fun to write, and the finished result reads like a book. The whole thing took about 2 months to play and then assemble. I hope you guys will check it out!

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