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Josh “Cheeseness” Bush
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Not much dev progress this month (this is mostly a recap of work that I did last month), but here's a Hidden Star dev post to go along with the new builds I popped up a week or two ago
Official Post from Josh 'Cheeseness' Bush: Hi people!Last week... the week before? Earlier this month, I popped up some updated Hidden Star builds with changes from April. They can be downloaded from itch.io. I'd hoped to upload them to coincide with Itch.io Week, but unfortunately that deadline slipped past.Noteable changes include:Comms sc
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Tiny Chopper Raceway - An Example Godot Game With Sources http://buff.ly/1Upl9kK #Linux #Gaming
Tiny Chopper Raceway is a small 2D drifting/race-against-the-clock game created as an example to demonstrate some of the Godot engine's capabilities.
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For the past two weeks, I've been working on-and-off on a 64x64px space exploration/trading/combat game for Lowrezjam.

There are Linux, Mac and Windows builds of the end-of-jam snapshop build for anybody interested, and a stack of concept art/WIP images in the dev blog posts.
A low res space exploration/trading/combat game created for LOWREZJAM2016
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I released a new game this evening, this time an example project made using the Godot engine (sources are available), in which the player guides a helicopter around tracks and through obstacle courses to get the fastest times in a driving/race against-the-clock game.

Gamepad controls should give something like you'd expect from a radio controlled helicopter, and there are also QWERTY and DVORAK friendly keyboard bindings.

https://cheeseness.itch.io/tiny-chopper-raceway

Enjoy!
An example drifting/racing game made with the Godot engine (sources available)
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Just published a new Cheese Talks article, this time looking at AdventureJam 2015's origins, games and outcomes.

It's been a lot of fun to go back and revisit the submissions and check out the titles that have had further development since last year's event. It was also great to receive some contributions from judges Jordi de Paco (developer of The Gods Will Be Watching), Jake Elliott (developer of Kentucky Route Zero), Stacy Davidson (AdventureJam organiser and developer of Jack Houston And The Necronauts) and Cassie Benter (AdventureJam organiser and future adventure game developer).

I haven't written an article of this length (just shy of 8,300 words) and variety in a long time, and it's been super enjoyable in spite of the speed with which I've had to tie it all together - the final pieces landed in my lap on Monday.

A few people had mentioned to me that they were looking forward to this article. Thank you for being patient. The article is definitely better for the wait!
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Going to be attempting to make a small game "from scratch" in Godot with a couple of others for this month's TasLUG meeting. Should be fun \o/
 
Launceston's March TasLUG meeting will be on Saturday the 26th of March at 2:00pm (lunch at 1:00pm) in the upstairs meeting room of the Royal Oak (crnr Brisbane and Tamar Streets).

For this month's meeting, we'll be going through the steps of creating a small example game from scratch using the F/OSS game engine Godot.

As always, anybody's welcome to come along and listen/join the discussion!

https://taslug.org.au/notice/90414
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Hi people!

A quick heads up about a new Cheese Talks article. This time, I'm waffling about The Interactive Adventures of Dog Mendonça & Pizzaboy, a point and click adventure game based on the similarly named graphic novel.

I dive into some of the franchise's influences and inspirations and paint it as being the kind of stands-on-its-own-pastiche that Star Wars is - a love-letter to a particular era of cinema and game culture, celebrating their tropes and sensibilities in a way that also transcends them.

Part of me wants to embark on a "Dog Mendonça Kitbashed" type project in the vein of this lovely film that recreated the game's emotional, plot and puzzle structure beats with footage from other adventure games, but that's definitely something that I don't have time for.

Knowing that the studio behind it is closing its doors makes the game's release a bittersweet affair, but regardless, I'm glad to have played it and played a small role in supporting its development.

The Interactive Adventures of Dog Mendonça & Pizzaboy is definitely not without its flaws - the animation isn't silky smooth, and the writing feels slightly mangled by localisation efforts, but it has plenty of heart, charm and humour, and I still managed to fall in love with it.

Enjoy!
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In his circles
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Launceston's May TasLUG meeting will be on Saturday the 28th at 2:00pm (lunch at 1:00pm) in the upstairs meeting room of the Royal Oak (crnr Brisbane and Tamar Streets).

For this month's meeting, we'll be taking a look at using LMMS, Gimp, Inkscape, Blender and Krita to create content for a game.

As always, anybody's welcome to come along and listen in/join the discussion!

https://taslug.org.au/notice/202022
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Launceston's April TasLUG meeting will be on Saturday the 30th at 2:00pm (lunch at 1:00pm) in the upstairs meeting room of the Royal Oak (crnr Brisbane and Tamar Streets).

For this month's meeting, we'll be taking a look at making a simple 2D animation with the F/OSS animation suite Synfig Studio.

As always, anybody's welcome to come along and listen in/join the discussion!
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I just published an unboxing video of the recent IndieBox release of Assault Android Cactus \o/
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Last week, a friend of mine was hunting for a way to get pen pressure from multiple strokes to control absolute opacity rather than cumulative opacity (to behave as though they were a single stroke).

I'm not sure if it's likely to be helpful to many people, but it was an interesting problem to work out how to accomplish that input style.
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And this is up on GamingOnLinux too for anybody who'd prefer to read it there :)
 
The Interactive Adventures of Dog Mendonça & Pizzaboy now released http://buff.ly/21rNp5H #Linux #Gaming
The Interactive Adventures of Dog Mendonça & Pizzaboy has been released! Read on to learn about its origins, its creation and its legacy.
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In his circles
110 people
Have him in circles
137 people
Johnathon Henninger's profile photo
Akshith Amin's profile photo
Kymberly Noronha's profile photo
Tahitian Pearl Jewels's profile photo
‫דוד נסטל‬‎'s profile photo
Michael Davies's profile photo
Pēter Lieverdink's profile photo
Giacomo Russo (Giako)'s profile photo
Marcis Soper's profile photo
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Photographer, artist, programmer, musician, gamer, writer.