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Josh “Cheeseness” Bush
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Finally found some time to sit down and work on a list of games I've helped out with over the years. I feel like I've touched so many great works ^_^

http://cheesetalks.net/cheese/index.php?page=Current_Projects/Helping_Other_Devs
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Josh “Cheeseness” Bush's profile photoLiam Dawe's profile photo
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Im curious about all of them which is why I'm asking :) especially since you have stuff like XCOM 2 in there
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I just published an update talking about my Patreon related activities for July. Looking forward to what August brings! :D
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I just published an article on my recent experiences porting Day of the Tentacle Remastered to #Linux for +Double Fine Productions.

http://cheesetalks.net/porting_dott.php

This has been a super huge journey for me, and I'm glad to be able to share my experiences with anybody who's interested.

Enjoy!
Cheese Talks: A website about games and game related topics, featuring interviews, articles and neat visualisations.
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Dirk Dierickx's profile photoJosh “Cheeseness” Bush's profile photo
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+Dirk Dierickx Many thanks! It's been great to be able to bring a game that I love to the platform I use and share it with new players and old fans :)
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Launceston's June TasLUG meeting will be on Saturday the 25th at 2:00pm (lunch at 1:00pm) in the upstairs meeting room of the Royal Oak (crnr Brisbane and Tamar Streets).

For this month's meeting, we'll be taking a detaield look at the F/OSS painting application Krita.

As always, anybody's welcome to come along and listen in/join the discussion!
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Not much dev progress this month (this is mostly a recap of work that I did last month), but here's a Hidden Star dev post to go along with the new builds I popped up a week or two ago
Official Post from Josh 'Cheeseness' Bush: Hi people!Last week... the week before? Earlier this month, I popped up some updated Hidden Star builds with changes from April. They can be downloaded from itch.io. I'd hoped to upload them to coincide with Itch.io Week, but unfortunately that deadline slipped past.Noteable changes include:Comms sc
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Tiny Chopper Raceway - An Example Godot Game With Sources http://buff.ly/1Upl9kK #Linux #Gaming
Tiny Chopper Raceway is a small 2D drifting/race-against-the-clock game created as an example to demonstrate some of the Godot engine's capabilities.
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In his circles
110 people
Have him in circles
140 people
tuomo fredriksson's profile photo
Douglas N's profile photo
Carlos Andres Orozco Palacio (Canopart)'s profile photo
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Mike's giving a talk this month on creating custom electronic devices with his Launceston based manufacturing infrastructure. Should be a bunch of fun (and anybody's welcome to come down and check things out).
 
Launceston's August TasLUG meeting will be on Saturday the 27th at 2:00pm at Definium Technologies' offices at 46 Canning Street (please note the change in venue!).

For this month's meeting, we'll be taking a look at creating custom "Internet of Things" gadgets using local infrastructure, and touching on the value of sensing data, long distance communication, hardware/software design, and surface mount manufacturing.

As always, anybody's welcome to come along and listen in/join the discussion!

https://taslug.org.au/notice/244871
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Always dreamed of listening to me waffle on about Day of the Tentacle and/or porting? Allow me to make those dreams come true <3
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An hour ago, my first #Linux port was released to the world. Day of the Tentacle Remastered is now available for all penguin loving fans on Steam, Humble and GOG (as soon as GOG update the store page) \o/

I had a great experience working with +Double Fine Productions and am thankful for the opportunity to work on a game I love :)

https://www.humblebundle.com/store/day-of-the-tentacle-remastered
https://www.gog.com/game/day_of_the_tentacle_remastered
http://store.steampowered.com/app/388210
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S. Lockwood-Childs's profile photoJosh “Cheeseness” Bush's profile photo
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Launceston's May TasLUG meeting will be on Saturday the 28th at 2:00pm (lunch at 1:00pm) in the upstairs meeting room of the Royal Oak (crnr Brisbane and Tamar Streets).

For this month's meeting, we'll be taking a look at using LMMS, Gimp, Inkscape, Blender and Krita to create content for a game.

As always, anybody's welcome to come along and listen in/join the discussion!

https://taslug.org.au/notice/202022
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Launceston's April TasLUG meeting will be on Saturday the 30th at 2:00pm (lunch at 1:00pm) in the upstairs meeting room of the Royal Oak (crnr Brisbane and Tamar Streets).

For this month's meeting, we'll be taking a look at making a simple 2D animation with the F/OSS animation suite Synfig Studio.

As always, anybody's welcome to come along and listen in/join the discussion!
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For the past two weeks, I've been working on-and-off on a 64x64px space exploration/trading/combat game for Lowrezjam.

There are Linux, Mac and Windows builds of the end-of-jam snapshop build for anybody interested, and a stack of concept art/WIP images in the dev blog posts.
A low res space exploration/trading/combat game created for LOWREZJAM2016
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People
In his circles
110 people
Have him in circles
140 people
tuomo fredriksson's profile photo
Douglas N's profile photo
Carlos Andres Orozco Palacio (Canopart)'s profile photo
Lispson David's profile photo
Rod GFX's profile photo
Jade Hallam's profile photo
Der Nemo's profile photo
Jason Stroja's profile photo
sim buntheoun's profile photo
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Cheeseness
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Photographer, artist, programmer, musician, gamer, writer.