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Josh “Cheeseness” Bush
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If anybody who hasn't is interested in contributing some thoughts/memories for my upcoming Another World/Out of this World article, my questionnaire closes in two weeks!

https://docs.google.com/forms/d/16ccFYYKrceZ2-6vimfi5eYLhICNSVBmAsWav5deGsjQ/viewform
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Another World QuestionnaireHi, and thank you for your interest in my upcoming article on Another World (also known as Out of This World), which will be published at cheesetalks.net Below is a questionnaire I am using to gather perspectives and stories from fans and players of the game, which I will reference as I write about the ways in which players have personally connected with the game and its themes. Please be as anecdotal as you like, and don't stress over any ques...
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For anybody who might be interested, I'm going to be talking about scene design in my first person/text adventure hybrid game Winter's Wake in about 45 minutes over here: http://www.hitbox.tv/cheeseness
Winter's Wake Dev Stream 3 - Scene Design
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Launceston's January TasLUG meeting will be on Saturday the 30th of January at 2:00m (lunch at 1:00pm) in the upstairs meeting room of the Royal Oak (crnr Brisbane and Tamar Streets).

For this month's meeting, we'll be taking a look at writing music with the F/OSS scorewriter MuseScore.

As always, anybody's welcome to come along and listen/join the discussion!
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I sat down and put together a list of the game/game dev related things I did in 2015. If you've ever wondered about how much I cram in, then wonder no more.
Hi people!Yesterday I did a stream where I played through all of the games I'd made in 2015. I thought it might be nice to also do a post here, summarising all the fun stuff that happened last year with your support, and making some older posts a bit easier to access for people who haven't been following from the beginning.This post ended up a bit bigger than I was expecting, so here's a table of contents:GamesArticlesVideosGeneral Patreon StuffO...
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A few weeks back, +Ryan Gordon gathered together a collection of "first programming experience" stories.

For fun, I've dived in and looked at some of the commonalities between them. Enjoy! :D

http://cheesetalks.net/first_coding_exp.php
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I popped up a slideshow and some examples from the talk on Makefiles I gave at last weekend's +Tasmanian Linux Users Group meeting if anybody's interested.
Update: Resources from this meeting are now available (slideshow, examples)! Apologies for the super late announcement! This month’s Launceston meeting will feature an introduction to using Makefiles to automate and organise repetitive tasks. Note that as has been usual, the November meeting will be the final one for the year. We’ll be skipping December and …
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The Humble Visualisations are now officially retired. Thanks to everybody who's taken an interest in it over the years.
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Just under one month left to respond to my Another World/Out of this World/Outer World questionnaire. I've hit my minimum target for responses, so the deadline will not be extended again. If you've played this game, I would love to have your contribution!

https://docs.google.com/forms/d/16ccFYYKrceZ2-6vimfi5eYLhICNSVBmAsWav5deGsjQ/viewform
Drive
Another World QuestionnaireHi, and thank you for your interest in my upcoming article on Another World (also known as Out of This World), which will be published at cheesetalks.net Below is a questionnaire I am using to gather perspectives and stories from fans and players of the game, which I will reference as I write about the ways in which players have personally connected with the game and its themes. Please be as anecdotal as you like, and don't stress over any ques...
1
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The upcoming dev stream for my in-development VR-friendly first person/text adventure hybrid game will be at 20:00 UTC on the 28th of January and will cover scene design related stuff \o/

https://www.patreon.com/posts/4194857
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I just released a new game - a short re-imagining of some scenes and moments from Myst in the form of a first person/text adventure hybrid. Created for #MystJam
A re-imagining of moments from Myst as a first person text adventure created for Myst Jam 2016
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I just released a 10 day prototype of a game I've been working on in the F/OSS Godot engine \o/

Linux, Mac and Windows builds can be found on Itch.io http://cheeseness.itch.io/super-happy-fun-sun
About. » Link To This. Super Happy Fun Sun is a small prototype exploration/puzzle game developed in December 2015 in which players must awaken planets, light nebulae and set comets into motion to bring happiness to the universe! A screenshot from the game. The Super Happy Fun Sun prototype is ...
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The November TasLUG meeting will be on Saturday the 28th of November at 2:00pm (lunch at 1:00pm) in the upstairs meeting room at the Royal Oak (crnr Brisbane and Tamar Streets).

For this month's meeting, we'll be looking at using "Makefiles to automate and organise repetitive tasks.

As always, anybody's welcome to come along and listen/join the discussion!
Apologies for the super late announcement! This month’s Launceston meeting will feature an introduction to using Makefiles to automate and organise repetitive tasks. Note that as has been usual, the November meeting will be the final one for the year. We’ll be skipping December and reconvening at the end of January. 2:00pm Saturday 28th November …
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Have him in circles
131 people
Marcis Soper's profile photo
Vade Niiger's profile photo
Jordan White's profile photo
A D Belsham's profile photo
Rick Thomas's profile photo
Johnathon Henninger's profile photo
Ariel Melendez Jnr's profile photo
Jason Stroja's profile photo
Kymberly Noronha's profile photo
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Cheeseness
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Photographer, artist, programmer, musician, gamer, writer.