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Josh “Cheeseness” Bush
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I just published an article on my recent experiences porting Day of the Tentacle Remastered to #Linux for +Double Fine Productions.

http://cheesetalks.net/porting_dott.php

This has been a super huge journey for me, and I'm glad to be able to share my experiences with anybody who's interested.

Enjoy!
Cheese Talks: A website about games and game related topics, featuring interviews, articles and neat visualisations.
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Dirk Dierickx's profile photoJosh “Cheeseness” Bush's profile photo
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+Dirk Dierickx Many thanks! It's been great to be able to bring a game that I love to the platform I use and share it with new players and old fans :)
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Launceston's June TasLUG meeting will be on Saturday the 25th at 2:00pm (lunch at 1:00pm) in the upstairs meeting room of the Royal Oak (crnr Brisbane and Tamar Streets).

For this month's meeting, we'll be taking a detaield look at the F/OSS painting application Krita.

As always, anybody's welcome to come along and listen in/join the discussion!
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Launceston's May TasLUG meeting will be on Saturday the 28th at 2:00pm (lunch at 1:00pm) in the upstairs meeting room of the Royal Oak (crnr Brisbane and Tamar Streets).

For this month's meeting, we'll be taking a look at using LMMS, Gimp, Inkscape, Blender and Krita to create content for a game.

As always, anybody's welcome to come along and listen in/join the discussion!

https://taslug.org.au/notice/202022
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Launceston's April TasLUG meeting will be on Saturday the 30th at 2:00pm (lunch at 1:00pm) in the upstairs meeting room of the Royal Oak (crnr Brisbane and Tamar Streets).

For this month's meeting, we'll be taking a look at making a simple 2D animation with the F/OSS animation suite Synfig Studio.

As always, anybody's welcome to come along and listen in/join the discussion!
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For the past two weeks, I've been working on-and-off on a 64x64px space exploration/trading/combat game for Lowrezjam.

There are Linux, Mac and Windows builds of the end-of-jam snapshop build for anybody interested, and a stack of concept art/WIP images in the dev blog posts.
A low res space exploration/trading/combat game created for LOWREZJAM2016
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I released a new game this evening, this time an example project made using the Godot engine (sources are available), in which the player guides a helicopter around tracks and through obstacle courses to get the fastest times in a driving/race against-the-clock game.

Gamepad controls should give something like you'd expect from a radio controlled helicopter, and there are also QWERTY and DVORAK friendly keyboard bindings.

https://cheeseness.itch.io/tiny-chopper-raceway

Enjoy!
An example drifting/racing game made with the Godot engine (sources available)
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Just published a new Cheese Talks article, this time looking at AdventureJam 2015's origins, games and outcomes.

It's been a lot of fun to go back and revisit the submissions and check out the titles that have had further development since last year's event. It was also great to receive some contributions from judges Jordi de Paco (developer of The Gods Will Be Watching), Jake Elliott (developer of Kentucky Route Zero), Stacy Davidson (AdventureJam organiser and developer of Jack Houston And The Necronauts) and Cassie Benter (AdventureJam organiser and future adventure game developer).

I haven't written an article of this length (just shy of 8,300 words) and variety in a long time, and it's been super enjoyable in spite of the speed with which I've had to tie it all together - the final pieces landed in my lap on Monday.

A few people had mentioned to me that they were looking forward to this article. Thank you for being patient. The article is definitely better for the wait!
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An hour ago, my first #Linux port was released to the world. Day of the Tentacle Remastered is now available for all penguin loving fans on Steam, Humble and GOG (as soon as GOG update the store page) \o/

I had a great experience working with +Double Fine Productions and am thankful for the opportunity to work on a game I love :)

https://www.humblebundle.com/store/day-of-the-tentacle-remastered
https://www.gog.com/game/day_of_the_tentacle_remastered
http://store.steampowered.com/app/388210
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S. Lockwood-Childs's profile photoJosh “Cheeseness” Bush's profile photo
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Not much dev progress this month (this is mostly a recap of work that I did last month), but here's a Hidden Star dev post to go along with the new builds I popped up a week or two ago
Official Post from Josh 'Cheeseness' Bush: Hi people!Last week... the week before? Earlier this month, I popped up some updated Hidden Star builds with changes from April. They can be downloaded from itch.io. I'd hoped to upload them to coincide with Itch.io Week, but unfortunately that deadline slipped past.Noteable changes include:Comms sc
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Tiny Chopper Raceway - An Example Godot Game With Sources http://buff.ly/1Upl9kK #Linux #Gaming
Tiny Chopper Raceway is a small 2D drifting/race-against-the-clock game created as an example to demonstrate some of the Godot engine's capabilities.
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I just published an unboxing video of the recent IndieBox release of Assault Android Cactus \o/
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Last week, a friend of mine was hunting for a way to get pen pressure from multiple strokes to control absolute opacity rather than cumulative opacity (to behave as though they were a single stroke).

I'm not sure if it's likely to be helpful to many people, but it was an interesting problem to work out how to accomplish that input style.
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Have him in circles
140 people
Chris Burgess's profile photo
Dale Baldwin's profile photo
Rod GFX's profile photo
Tasmanian Linux Users Group's profile photo
Robert Fargher's profile photo
Kieron O'Brien's profile photo
Ana Mauer's profile photo
Craig Cooper's profile photo
Andrew Conrad's profile photo
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Cheeseness
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Photographer, artist, programmer, musician, gamer, writer.