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Tim Baker
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I'm not sure if MeWe will reach critical mass with gamers, but it seems to be a popular choice for those who were active on G+. Feel free to connect with me there.
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Has anyone checked out Kenneth Hite's 13th Age setting in Issue 5 of Fenix? If so, what do you think of it?
https://www.drivethrurpg.com/product/264476/Fenix-English-Edition-5-2017?src=sub

Do we have any advanced MeWe users in the community who can help me out or point me in the right direction? I'm trying to come up with some settings tweaks or work-arounds to my own way of posting to get the most out of MeWe since G+ is going away. I've posted questions on my MeWe timeline, but either people aren't seeing them, don't know the answer, or it's not a topic they feel like discussing.

Is there a place where RPG-focused G+ refugees are talking about MeWe? It doesn't have to be on MeWe, by the way. I'll chat on Discord, Facebook, Twitter, etc. I just can't find a community that's talking about this stuff anywhere.

Thanks for any assistance you can provide.
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I'm pleased to announce that Escalation Issue 6 is now available! This issue's theme is The Underworld and Dungeons. Inside, you'll find numerous dungeons, ranging from the traditional to the gonzo. We also offer some new options for both GMs and players, including icon-themed one-use items, the Warrior class, new racial options, and living spellbooks. It's free, so take a moment to download it and give it a read.
I'm pleased to announce that Escalation Issue 6 is now available! This issue's theme is The Underworld and Dungeons. Inside, you'll find numerous dungeons, ranging from the traditional to the gonzo. We also offer some new options for both GMs and players, including icon-themed one-use items, the Warrior class, new racial options, and living spellbooks.
Escalation Issue 6 is Available
Escalation Issue 6 is Available
escalationfanzine.blogspot.com

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I'm pleased to announce that Escalation Issue 6 is now available! This issue's theme is The Underworld and Dungeons. Inside, you'll find numerous dungeons, ranging from the traditional to the gonzo. We also offer some new options for both GMs and players, including icon-themed one-use items, the Warrior class, new racial options, and living spellbooks. It's free, so take a moment to download it and give it a read.
Escalation Issue 6 is Available
Escalation Issue 6 is Available
escalationfanzine.blogspot.com
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Interesting approach to using standard RPG dice to create a lot more random numbers.
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It's fun to see an actual play podcast about a product that I helped get into the hands of the fans!
Escalation Special: Skyfall – Actual Play
Escalation Special: Skyfall – Actual Play
escalationfanzine.blogspot.com
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I recently read a thread on Facebook where a GM said he prefers removing/ignoring systems from RPGs over adding his own house rules. I feel the opposite. That made me curious about whether I'm an outlier or if the majority of GMs are tinkerers. What's your preference?
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30%
I prefer to ignore existing rules.
70%
I prefer to add house rules.
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I recently read a thread on Facebook where a GM said he prefers removing/ignoring systems from RPGs over adding his own house rules. I feel the opposite. That made me curious about whether I'm an outlier or if the majority of GMs are tinkerers. What's your preference?
-
votes visible to Public
32%
I prefer to ignore existing rules.
68%
I prefer to add house rules.

On a recent podcast I was listening, a player explained that he appreciated D&D 5e's approach to multiclassing because it allowed him to reach mid-levels as a fighter, then multiclass into warlock for story reasons after his character spent significant time around a fey lord. I've observed that Shadow of the Demon Lord lends itself to multiclassing well into the campaign for story reasons as well.

While I've never had a player ask for a solution in such a situation in 13th Age, it did make me curious how GMs might handle it, especially for classes that don't gain additional talents as they level. Would you swap out existing talents? Rely on feats to flavor existing class abilities more like the other class? Create custom options for the class that still feel like they belong to the class' core mechanics but are flavored as the new class (e.g., a fighter's flexible attack is flavored as a hexblade's curse)?

Let me know how you might approach this.
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