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Scott Wegener
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Scott Wegener

Hangout Games  - 
 
My co-workers and I have been playing a Star Wars game using Fate Accelerated. We've been learning the system as we go, but things went fairly smoothly during this, our fourth, session. We're using GoogleAir to record things and usually I GM from my studio where I can pull up SketchbookPro and use the screen as a giant game board. But last week I was at home so it's a little less high-tech. But eventually we got the map up. :) 
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Scott Wegener's profile photoAJ Jefferson's profile photo
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Yes. Round these parts, we call campaigns, chronicles. I would guess that makes sense. Fair enough. Thanks for answering my question :)
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Scott Wegener

Fate Accelerated Edition (FAE)  - 
 
The Tesladyne crew got together again and discovered an old Clone Wars battlefield and an old Nightsisters temple. (Though they don't know that.)

I was running things from home so it tok a while to get any visuals up on the screen.
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Scott Wegener

Fate Accelerated Edition (FAE)  - 
 
FAE Approaches and ranged attacks:

Im my Star Wars game I have been allowing players to use the Careful, Clever, and Quick Approaches when operating the turrets on their space transport. This does not work out so well for one o our default gunners, as his apex Approach is Forceful and he feels a little less useful than he'd like to be. After all, Fate is a game about being awesome, not "being on par with the +2 mook TIE pilots", Haha! (Obviously he also needs to start invoking more aspects, but I still see his point.)

Outside the ship anything goes, so long as it makes narrative sense, but I'm having trouble seeing how you Flashily, Forcefully, or Sneakily sit in a turret and operate a blaster cannon.

I'm pretty sure Sneaky is not an options. One does not operate a space howitzer stealthily or with guile. But maybe the misdirection aspect (hur! Fate pun) of this Approach could be brought into play? At least when creating an advantage. Forceful is all about straightforward action, so maybe that is okay for just taking a shot at something? No frills, just pulling the trigger and hoping to connect. Flashy feels like it's all about that individual to me. So sure, the pilot can make Flashy maneuvers, but can a gunner Flashily fire the guns? I could see where they might Flashily create advantages, firing on a tibana gas refinery to set off a massive chain of explosions that engulf pursuing TIEs for example.

I'm interested to hear other people's thoughts.
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Malcolm Reynolds's profile photoKirby Gehman's profile photoThomas Kjar's profile photoScott Wegener's profile photo
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This is all AWESOME guys.
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Scott Wegener

Discussion  - 
 
Mad Max: Silk Road Warrior

(Wow that game title needs a ton of work!)

TL;DR: does anyone know of an existing Fate Core Mad max hack I could mine for ideas?

The full mess: my wife has been smiling like an idiot ever since I started running a Star Wars game for some of the people I work with. Apparently she gets a big dose of the warm and fuzzies knowing that I am a huge nerd. (Though how this differs on the nerd-o-meter from my day job making comics I cannot figure out.)

We are going to play some Fate, and after batting around some ideas we landed solidly on Mad Max. Ish.

All three of us (wife, daughter, and I) LOVED Fury Road and we saw it multiple times. After discussing possible locations with large wastelands similar to/including Australia, ranging from north Africa to the American Southwest, we landed in the Mongolian-Manchurian steppe.

Mutants are going to be a thing, though leaning far more towards the Fallout/Judge Dredd end of the spectrum than the sentient plants and talking animals of Gamma World/Burn Shift/After The Bomb.

For ideas/inspiration I've got Burn Shift and WoTC Gamma World (minus the more gonzo elements), Day After Ragnarok, and Atomic Highway on hand. Also the Omegszone deck of cards (though that entire thing might be too gonzo, haha). Bulldogs is a great place to start for building war rigs and modified cars.

All-in-all I feel like I've pretty much got everything in hand. But I still like to poke around for existing hacks that might move my thinking down a new avenue, or that already figured out a way to cinematically model Mad Max vehicle combat (it's like half Baja 1000 meets chariot racing, and half age of sail boarding actions).

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Morgan Ellis's profile photoVan Davis's profile photoandrew goethals's profile photoScott Wegener's profile photo
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+andrew goethals Atomic Highway is great. I've got a copy. :)
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Scott Wegener

Discussion  - 
 
Hey folks. I started listening to the Elder Hollows game a few weeks ago as a sort of actual play tutorial for a Fate Accelerated game I was starting up. It's been very entertaining and really helped bridge the mental gap between the theory and practical application of how you implement aspects in play. I just finished the last episode today and I wanted to say how much I enjoyed it. Really great stuff.

I'm looking forward to listening to the other two games you've got running.
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Also, stay tuned to StarSwing. There is some awesome crazy RP and insane stuff hitting the fan in May. Trust me. It is going to be the Bee's Knees! The Cat's Meow! You might say, it's really swingin'!
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Scott Wegener

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"It’s a Men’s Rights loon’s dream of meathead orthodoxy, and leaves you wondering if Mad Max: Fury Road and Star Wars: The Force Awakens actually happened. Imagine Affleck, standing shirtless in a dungeon, repeatedly thumping a bus tyre with a sledgehammer. Got it? Good: that’s not just what the film feels like, it’s a real scene from it. And that’s all you need to know."
Marvel can rest easy. Zack Snyder's superhero spectacle is a meatheaded, humourless mess that squanders its cast and makes little sense
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I had to question the judgement of the reviewer when I got to this line... "a sequel to his superb standalone Superman movie Man of Steel (2013)" I wasn't sure if he was being sarcastic or saw a different movie. Still I think I'll wait until DVD, first one was awful and the reviews of this haven't been good.
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Scott Wegener

Discussion  - 
 
 
Map I drew for +Jacob Hurst's Swordfish Islands. 
Since sometime last summer, I’ve been working on a number of commissions for Jacob Hurst who is putting together a really promising mega-adventure site book called, I think, the Swordfish Isl…
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Scott Wegener

Play Reports  - 
 
 
The Tesladyne crew got together again and discovered an old Clone Wars battlefield and an old Nightsisters temple. (Though they don't know that.)

I was running things from home so it tok a while to get any visuals up on the screen.
View original post
3
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Scott Wegener

Discussion  - 
 
 
FAE Approaches and ranged attacks:

Im my Star Wars game I have been allowing players to use the Careful, Clever, and Quick Approaches when operating the turrets on their space transport. This does not work out so well for one o our default gunners, as his apex Approach is Forceful and he feels a little less useful than he'd like to be. After all, Fate is a game about being awesome, not "being on par with the +2 mook TIE pilots", Haha! (Obviously he also needs to start invoking more aspects, but I still see his point.)

Outside the ship anything goes, so long as it makes narrative sense, but I'm having trouble seeing how you Flashily, Forcefully, or Sneakily sit in a turret and operate a blaster cannon.

I'm pretty sure Sneaky is not an options. One does not operate a space howitzer stealthily or with guile. But maybe the misdirection aspect (hur! Fate pun) of this Approach could be brought into play? At least when creating an advantage. Forceful is all about straightforward action, so maybe that is okay for just taking a shot at something? No frills, just pulling the trigger and hoping to connect. Flashy feels like it's all about that individual to me. So sure, the pilot can make Flashy maneuvers, but can a gunner Flashily fire the guns? I could see where they might Flashily create advantages, firing on a tibana gas refinery to set off a massive chain of explosions that engulf pursuing TIEs for example.

I'm interested to hear other people's thoughts.
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Gabriel Carlson's profile photoStephen Chast's profile photoScott Wegener's profile photoDavid Maple's profile photo
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Forceful could be just holding your finger down on the trigger, using a lot of the power reserves of the ship. You could then offer a compel since you Forcefully fired at the TIE fighter, you need to wait for the capacitors to recharge next round, or there isn't enough power available to keep the forward deflectors charged.
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Scott Wegener

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We are not going away.  We will not be beaten.

If you support transgender rights, share this image.
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Scott Wegener

Shared publicly  - 
 
 
"It’s a Men’s Rights loon’s dream of meathead orthodoxy, and leaves you wondering if Mad Max: Fury Road and Star Wars: The Force Awakens actually happened. Imagine Affleck, standing shirtless in a dungeon, repeatedly thumping a bus tyre with a sledgehammer. Got it? Good: that’s not just what the film feels like, it’s a real scene from it. And that’s all you need to know."
Marvel can rest easy. Zack Snyder's superhero spectacle is a meatheaded, humourless mess that squanders its cast and makes little sense
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Scott Wegener

Discussion  - 
 
Masters of Umdaar, Numenera, and +Rob Donoghue

I picked up a copy of Masters of Umdaar last week and I REALLY enjoyed it. A very fun read and the Cliffhangers and Escalating situational aspects are really interesting. I liked them so much that I reworked a few encounters for my Star Wars game tonight to incorporate them.

Reading MoU immediately made me think about how MoU could be the basis for a kickass Fate of Numenera game, so I pulled up that PDF and started reading. And then I kept finding myself getting agitated.

I never understood what it was about Numenera that both intrigued and repelled me at the same time. But then I stumbled upon Rob's excellent blog posts from a few years ago and it really pulled the game into focus for me.

Its always fun to hear someone gush or rant about a thing. When you agree with them anyway. It's human nature to get a kick out of having our own views reinforced.

But its far more satisfying to read something written by someone who knows not just that a thing does or does not work, but can explain to you WHY that is. Granted, that's kind of Rob's job, but it came home to me really strongly while reading the blog. Enough so that I felt it warranted mentioning. Because then I was able to articulate to myself what I did and did not like about the game and I was able to move past my own petty biases. Learning had occurred. Which I always find exciting.

So thanks Rob!

You can find a summary post with links to the rest here: http://walkingmind.evilhat.com/2013/08/11/numenera-wrap-up/ 
Well, ok, that was a hell of a trip (including this, it’s about 13k words). If anyone is really curious, the entirety of my run through Numenera can be found here: The Rules Bit GM Intrusion …
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And after rereading that wrap-up, I have to admit that I'm super curious whether the things you thought would bother you did indeed end up bothering you enough to hack them. :)
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Scott Wegener's +1's are the things they like, agree with, or want to recommend.
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