1. Skaff Elias pointing out that games should be designed imperfectly, without undue perfection or tightness, to preserve a wild, unpredictable quality.
2. Frank Lantz solving everyone's problems by suggestiong short-session games... and he may be right. (Since short sessions allow for so much more flexibility and occasional failure!)
3. Dave Sirlin making all sorts of categorical statements about what a good game is and who he has contempt for that affirmed his role: stalwart defender of skill as the key ingredient in games.
4. Arturo Sanchez bringing a level of depth and intensity as a dedicated pro player that too many game devs never get to see!
Low points of NYU Game Center's Practice, Day 1:
1. Never enough time for Q&A sessions, group problem-solving and amazing discussions!
2. Seth Killian passing the buck on the sexism Street Fighter IV by blaming all of Japanese culture and claiming they're 50 years behind the US in terms of misogyny. On behalf of Japanese people everywhere: take responsibility for your own inability to affect a game that you community manage and said you have great input in -- and where the end boss is even named after you -- instead of blaming some guys 6000 miles away and making like your culture's more progressive. It doesn't take much glancing around local gamer culture to realize it's not.