VR has been around for many years but, disappointingly, has failed to live up to its own expectations. With new groundbreaking, non-nausea-inducing devices and amazing immersive software starting to be developed, VR’s moment for consumer products may finally have arrived. Major VR companies are preparing to launch VR headsets that make VR real for the consumer in 2015/2016—will they succeed with the kids and teens?
Survey: Few are willing to pay over $1k to get into VR next year
A recent survey by Greenlight VR and Touchstone Research that suggests only 11 percent of people are willing to pay over $1k to get into VR
Introducing Shots of Me, the New Selfie-Sharing App Backed by Justin Bieber
Every so often, a cultural trend becomes a phenomenon. Malcolm Gladwell called it the tipping point. General nostalgia classically refers to
Tech Savvy Researcher Feature: Tencent - The Chinese Social Networking G...
“Now victory may be produced for your army from the tactics used by the enemy.” Sun Tzu, The Art of War. China, the Middle Kingdom. Home of
Tech-Savvy Researcher Feature - Google’s New Chromecast is Bringing Mobi...
Maybe I'm old school, but I've always been suspect of watching internet video on my phone. Doesn't mean I don't do it, but there's always a
Best Mom (And Dad!) Blogs of the Big Apple | Red Tricycle
Parenting is challenge enough even before you include the rigors of living in the most bustling, oft unforgiving and biggest city in the Uni
The Media Mammoth: During the Rise of the Tablet, TV Still dominates
Marty McFly, 1955: “Yeah, you know we have two.” He is referring of course to the number of TV sets in his 1985 household, amazing his teena