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Michael Kargas
Lives in Thessaloniki/Greece
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Here is another game me and a colleague made with Unity for the Scotish Game Jam event (48hours gamedev, it took us maybe 10-15).
Space Rigs gameplay
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Michael Kargas

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My latest 4k PC intro, Quinine, released at Sundown 2013.
Pouet link: http://www.pouet.net/prod.php?which=61844
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Michael Kargas

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I created a map for this Heretic project. It starts at 1:25:25. First time I see someone playing and commenting on one of my maps, it's more interesting to see how one plays one of my maps for the first time, than me who knows where to go. Oh and it's so ROTFL. I couldn't stop laughing when I first show this. Push those eggs!

http://www.twitch.tv/krispavera/b/397473472
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Michael Kargas

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My textmode demo is here http://pouet.net/prod.php?which=60937
And so is a youtube video Linaffy (Textmode PC demo)
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Michael Kargas

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So just that you know what is my position concerning God and to promote my old inactive blog I resurrected, here: http://almostskeptic.blogspot.gr/2013/01/about-god.html
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Michael Kargas

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http://pouet.net/prod.php?which=60783

My new GP2X demo. It's actually a small intro with a funky scroller and some gouraud 3d cubes, because I spent more time to implement a new software 3d engine from scratch, and only the last day to code the demo.

Youtube video will come soon, but there is a windows executable inside the archive too which simulates how it would look like on the real thing.
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Have him in circles
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Michael Kargas

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Ok, just a little release. Setivarium. 256bytes size, x86, DOS.
Simple effects. But my attempt was to see if I can fit different parts in just 256 bytes. There is  even a noise to switch between the parts and finally different palletes. Much better than my sitehdrei. (youtube compression kills it a bit)

Setivarium (256b PC intro)
http://www.pouet.net/prod.php?which=61916
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I love the "static" transition. Feels like changing the channels or something :)
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Michael Kargas

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My first attempt at a Ludum Dare. The 2 or 3 days gamedev competition.
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Michael Kargas

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Wat? A Doom recreation for the VIC-20?

The difference between all other older 8bit wolfenstein/doom attempts is that this one is the first trying to recreate as exact as possible the original levels, sounds, menus, etc. I've tried it and it recreates some of the wall push/shoot/run over line secret triggers even. Crazy!

Doom for the Vic-20

There is even a GitHub link https://github.com/Kweepa/vicdoom
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Michael Kargas

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For those who might be interested, GCW Zero homebrew handheld console has opened it's Kickstarter earlier than expected. I've backed mine and now I'll just wait in agony!
http://www.kickstarter.com/projects/gcw/gcw-zero-open-source-gaming-handheld
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Have him in circles
54 people
Christos Ricudis's profile photo
Antonios Grizis's profile photo
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