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Sebastian Gray
269 followers
269 followers
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Great film

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Zombie Outback is in Peer Review - Check it out if you have an #XNA  membership http://catalog.create.msdn.com/en-US/GameDetails.aspx?catalogEntryId=0456fb21-86ac-4607-870d-d76815333be5&type=1 Otherwise, check out the game play here: Zombie Outback

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http://youtu.be/0qyaBKqkcPQ I'm not sure if this counts as children's entertainment.

XBOX Live is down.

I hope that this isn't a pre-cursor to the always-on requirement for the next XBOX.

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I would like to implement incredibly lazy path-finding in my game; but work out a way for the enemies to walk around objects to find the player.

By incredibly lazy, the pastebin link is what I have at the moment.  Basically it just a flocking algorithm with a bit of randomization thrown in so that they don't line up in a big single file line for the player to shoot.

I use spawn points in my level to generate the new enemies but it's not really working since I actually started building out the level as walls tend to get in the way of walking zombies; funny that. 

I was thinking to just spawn the zombies at a recent location that the player was & then clean up zombies who haven't moved much of a distance in 10 seconds. But I'm not sure how to handle if the player is walking backwards - because I don't want to spawn the zombies in the players view.

Any other suggestions appreciated.
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