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The reality of the world we live in says this:

Despite the fact that I like Google+, I must (as a publisher) maintain a presence on Facebook. Despite the fact that I have a personal domain which uses Wordpress for publication, I will have to find a way to make sure that what I post on my domain is also posted (identical, for the most part) to the social media sites (one chosen, one essentially mandatory).

Does anyone  know of a way to have posted in one of these three locations forwarded/copied/otherwise duplicated in the other two?
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OK... editing continues. But as we continue on the path to completing this project, we are going to announce soon a Kickstarter for a book called A Sky Full of Stars -- a detailed starmapping tool.
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So... where is the book, you ask. For that I have to say I am sorry. I have been in the hospital for the last 2+ months. I will look at this project and give an estimate for completion very soon.
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Amazing... absolutely amazing.
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Arcanum 30th Anniversary is coming along slowly, but I am still on track to release this book in March (probably early in the month). So I am excited.

In the mean time, I highly suggest you head over to www.kickstarter.com and check out some of the things that many talented game designers are putting together. My favorites at the moment are Pivit (a very cool game with amazingly simple rules) and Hexels (a great way of making a hex-based tile system completely modular).
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The Kickstarter project for this book has been started!
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So... I estimate that the book will be done getting edited and be ready for print before October. After the Traveller 5 fiasco, I do not want to rush any portion of this process. I want to make sure I do this right the first time.
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As I go through my third pass on the spell descriptions (by far the largest chapter in The Arcanum) I was struck last night with an odd thought: when did Elemental magic absorb animal and plant spells? This seems a theme in most 1980's era fantasy role playing games. Druids deal in animals, plants, and elemental magic. Seems than Animals and plants might form one (or two) areas of magical study, while elemental magic (fire, earth, air, water, the quasi elements, and so on) would form another one (or even four or five).

Right now, with the 30th Anniversary edition -- I will leave things where they are. But in the 4th edition I have some thinking to do. Any thoughts?
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Elemental magic with animal and plant spells seems to work in my campaign but I see your point. You have two classes that borrow heavily from Elemental magic, the Druid and Warlock/Witch. Perhaps have more Animal/Plant spells and only give Druids access to these spells (and perhaps make that class Dual class with Elemental/Nature spells).
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Things keep moving forward...
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A Small-Press Game Publisher
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ZiLa Games is an independent small publisher that wants to make the games we want to play, but other game companies are not producing. We hope you will like the games we produce as well. :)