You ever feel like we're all just trying to figure out something useful to do with the 6 core ability scores, and maybe the game would be better without them?
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- Dang Gus, you seem shockingly passionate about this.
I ran session 59 of my current campaign this week. We typically play for about 3 hours each session, which comes out to 177 hours total over the course of the campaign. More than 7 full days of play. In that whole time, I don't think I've been in any situations where the player's ability scores have been the best means of resolving an issue. And if they've never been useful in all that time, I don't see why they would become useful in the future.
So why not remove them? If you drop ability scores, you free up space to add some other cool element.5w
- I would like to add that while I'm totally ok with removing them if they do not contribute much, I'm totes up for keeping them if they do, and I'd rather they be used more. Mageblade! has players rolling high-under-stat very very often.5w
- Yeah, I'm not saying the whole OSR needs to abandon them.
I just don't use them, I just want to try a game without them.5w
- Gus L+1 I ain't so passionate, I may be drunk, but passion - not so much. To me I use stats, but also I find them conceptually useful. Plus I most recently played Boot Hill.5w
- I feel that.
I have a lot of emotional attachment to the ability scores. (If I'm being bold, I think we all do). They're conceptually elegant, and they're good at creating characters that feel unique every time you roll one. I think that's why the OSR in general seems to put so much effort into figuring out what to do with them. Why every 2nd wave OSR product has some new idea about what Wisdom is good for.
But I wanna try it without them for awhile.5w
- All I can say is that kids love to compare stats, no matter how useless. :)5w