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Davide Pesare
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319 followers
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Davide's posts

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Coco and the Flow
So what exactly have I been doing Coco? Not much I can specifically point at. I mean, our work is everywhere. That's the thing about working in Tools: we enable others to do amazing work, and that is incredibly rewarding.  Among the other things, my fantast...

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Wonder what I have been busy on all this time? Given my absence, you could say I'm back from the dead, after being head down on a movie about, well, the Day of the Dead. Remember Disney tried to trademark "The Day of the Dead" as a movie title? That didn't ...

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Eighteen years later
My very first trip overseas by myself was a student exchange program, in a cute town on the English Channel, called Bournemouth.  I have fond memories of that place. Many first times. Other than the obvious first exposure to real spoken English language, I ...

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A Scene Description for All
I can't say I went to Siggraph this year, although I was physically there for one evening.  I went to the Renderman event, which this year was extra exciting, not just for the crowd-drawing yearly teapot giveaway, but because we turned it into a full on sci...

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The last Reyes project
In my engineering position in Tools at Pixar, I get to work on pretty much all projects. We tend to start as early as four years from delivery, and we help along the way until one year or so to the release date. I was done with my work on The Good Dinosaur ...

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Two in a year
For the first time in Pixar history, 2015 is the year we have two movies released. The next one is The Good Dinosaur. The exciting news is, we have the first official trailer out there. It's pretty darn exciting, so enjoy! The film has been anticipated by m...

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Still one hundred percent
Inside Out is, well, out. The first thing me and my friends do at Pixar when our creation is out there in the world is check obsessively Rotten Tomatoes. Sometimes we even make bets on how long we can stay at 100% - the best run I remember was Toy Story 3, ...

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A swarm of manta rays
I could say I started my career in graphics writing shaders, with Rebelthink. However it has been a long time since I played with actual shaders. Production shaders at Pixar can be complex, and interesting, but most of my time has been focused on supporting...

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Gearing up for siggraph 2013
It is in Anaheim this year... sooooo Disneyland here I come! I will be down starting tomorrow, and I hope to see many of you. This year I have a lot going on: Pixarians are presenting Monsters University on Thursday at 12:45 . I worked a lot on the illumina...

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Another Fuzzy Border
Perhaps because of my feelings about visiting a country at war, and also to ease the worries that my family back in Italy had, I decided use some of my time in the Middle East to go and experience an island right across the water from Tel Aviv: Cyprus. Plan...
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