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#Cloudbuilt is a fine game. It’s not a great game. It’s not a really good game. It’s fine. On one hand it looks really nice, and its semi-open courses encourage experimentation and replay. It’s a pretty fun game to watch someone else play; because when everything is clicking right the fluidity and speed do provide some nice shots of adrenaline, but even a modest amount of play reveals controls that leave something to be desired.
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I can feel it in my bones that +Age of Wonders III by +Triumph Studios  is the start of a new era for the franchise and its creators. The level of polish and the depth of its gameplay puts the game on par with releases from top tier game publishers, its rich heritage and unique take on the 4X genre puts it in a league of its own. 
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With +The Elder Scrolls Online, +Bethesda Softworks has created something truly amazing, possibly a new standard for virtual worlds. Whereas every #MMO has tried to copy the success of +World of Warcraft and +EverQuest by emulating them in almost every way, TESO makes no such attempt. It follows the same philosophy that lead the creators of World of Warcraft to make that game a hit in the first place: look at what you don't like about the dominant games on the market and make 'not that'. 
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Escape Goat 2 by +Double Fine Productions and MagicalTimeBean is joyfully old-school, feeling very much like a lost NES title. Its soundtrack is even reminiscent of Castlevania’s. It’s also comparable to the recent #puzzler #Teslagrad, but it’s not quite as frustrating.

Between this and Goat Simulator, this must be Year of the Goat. I, for one, welcome gaming’s new overlords. 
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You should play #Luftrausers. You will probably only get a few hours out of it before you start to feel like you are repeating yourself, but those hours will grip you fully. Dashing and pirouetting through the air, dodging fire while shooting back at clusters of enemies never stops being exciting, and when you finally defeat that blimp as I did just before writing this review, you will positively brim with pride. Buckle up and take to the skies as soon as possible. 
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Have them in circles
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Actual Sunlight is incredibly short; my first playthrough offered up exactly 74 minutes of gameplay including the main menu and closing credits. To give credit, though, for such a short experience I felt more emotion from this title than anything I've played before. The main faults rest solely on the linearity and length in what is otherwise a great look at depression in an artistic medium. I was also impressed to see a game made on RPG Maker VX Ace that was so enjoyable - often the products of the RPG Maker series serve as a way for a creative mind to explore ideas, rather than making it to a level where it can actually capture an audience.
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Betrayer by +Blackpowder Games is somewhat of an enigma throughout the entire time you play. Is it a New World stealth shooter? Is it a puzzle game – do you need to solve certain problems to move through to various stages of the game? There are even ghostly apparitions that you can interact with at various stages that have their own stories and quests, as well as supernatural beings that you must destroy. The story progresses slowly through the notes left at the abandoned villages and via the contact with spirits, but it does so at a decent pace. Although the combat takes a little getting used to, it becomes fun to fire an arrow through a conquistador's head from a distance for a one-shot kill. There are definitely some areas that could use a little polish - inventory and shop system, the save/load points, but those things aside, the game is fun to play. 
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The Incredible Adventures of Van Helsing II by +NeocoreGames  seems to offer much the same quality as the original and will certainly please those who liked the first outing. The graphics and effects are great, the action is there and – what’s most important – the game still doesn’t take itself too seriously and the humorous chats between Van Helsing and Lady Katarina will keep you going through many a battle. 
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As a whole, Mercenary Kings by +Tribute Games is a very well put together product. It has almost everything that a retro-esque shooter should have. You have your enemy variety, colorful environments, entertaining yet basic combat, and you even only have a certain amount of lives to fulfill each mission. So, why is it that this game falls slightly short of its mark?
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#Windforge sounded like an intriguing game when I first heard about it. An explorable game with a system similar to #Terraria, but in the sky? Sounds fun! In reality, you are treated with a game that is its own worst enemy, preventing you from enjoying it through numerous technical issues and strange design choices. Which is a shame. I really wanted to build something with it. 
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Have them in circles
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