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The Last Dogma has been developed by just one man (and without crowdfunding, the game hastens to add whenever you load it up), and I can see where he was trying to go with this. However it wasn’t the randomness of Jazzpunk and the fourth wall breaking wit of The Stanley Parable that made them great. They had systems in place to make it feel like you were having fun, and they were simply better made. The Last Dogma is rife with spelling and grammatical errors, you get caught on bits of scenery, the AI is terrible, and worst of all, it’s just not that fun to play. 
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+The Witcher 3: Wild Hunt is PC gaming personified. It would have been a great game with just its wonderful deep story, large open world and stunning visuals. Yet the musical score and fully voiced dialogue complete the deal and make it a masterpiece.
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Dungeons 2 is a riot! More than 50 hours down the line I am still enjoying it every bit as much as I did in its opening moments. The game is full of action, changes gameplay as fast as the Dutch weather and it is - even - funnier than watching an hour’s worth of Fox News.

Looking at Dungeons, it’s clear as day that we don’t need EA for a true Dungeon Keeper experience. This is it, and then some. Realmforge picked up Horny the Horned Reaper’s gauntlet and slapped him in the face. Now, all he can do is watch jealously from the sidelines while Dungeons 2 runs off with the prize. 
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"I’ve built high rises that tower into the sky, while across the river factories pumped out clothing that will be shipped through the center of my city on a cargo train. I’ve accidentally burned down large chunks of farmland as I had to contend with seniors living in no more than small shacks on the side of the road. I may have failed beautifully in managing my city, but +Cities Skylines by +Paradox Interactive allows me to create a vast, complex ecosystem of a city that I can call my own, and it does so with style and grace."
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I love the look and themes of Tormentum: Dark Sorrow, it’s just a shame that the ideas are restricted by the use of a stale genre. The addition of moral choices does little to overcome the problems that have plagued point and click games for many years now. It has a great, unique style, but overall it is let down by the often clumsy and convoluted game design.
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Lucius II: The Prophecy is a much more fun experience than the original, but its flaws are pretty obvious. Even setting aside the fact the story has become more of an afterthought than the main attraction, glitches and horrid AI hold it back once more from what could be a cult classic. In the end this leaves the game as a morbid, amusing ride that leaves mixed feelings of satisfaction and disappointment, with enough interest left to go back and have some fun with the mindless inhabitants of the game. 
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Some of Magnetic: Cage Closed’s themes are interesting, but they are tackled more confidently and effectively both in and out of the medium. There isn’t enough made of the creaking industrial prison as megastructure, and the muddled plot is confounded by multiple endings.
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#Magicka 2 by +Paradox Interactive and Pieces Interactive is fun when playing alone and much more fun when playing with friends. A few technical and campaign hitches aside, the game maintains the same kind of charm and humour that the original seems to have had in spades.
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Fire by +Daedalic Entertainment  is a wild journey packed to the brim with colour and good-intentioned humour. The constant barrage of random occurrences and the playful ridiculousness that comes as a result is its best element. Just don’t expect the invention of the wheel. http://www.hookedgamers.com/pc/fire/review/article-1449.html 
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Oscura: Lost Light is an unfortunate victim of being good enough to entertain, but not good enough to stand out in one of the most saturated markets in the industry. As much as I enjoyed the visual style and incorporation of the powers throughout the game, the occasional inconsistencies in platforming, frustrating forced trial and error, and the lack of a unique identity ultimately make it difficult to recommend against others that do what what they do better or more memorably. Ultimately Oscura’s light is, I think, destined to fade into the darkness of forgotten platformers. 
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Aaru’s Awakening could have used a couple of more months in the oven to tweak and test the controls and pace of the game. Who knows, if it’s well supported, those tweaks might be coming and they might actually improve the experience. Until then, I’ll wait patiently for the first comic to arrive.
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Morningstar: Descent to Deadrock isn’t anything new of course. It’s familiar sci-fi tropes alongside well-worn point-and-click puzzling. Convention can of course still be appealing, it is just a pity this adventure doesn’t have much of an identity to set it apart. 
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Have them in circles
40 people
Caitlin Brinkhuis's profile photo
Drizzly Day's profile photo
Libredia's profile photo
Gap M (Gap Monitoring)'s profile photo
Amber Haug's profile photo
Elite Dangerous's profile photo
Jerrett Disendoorn's profile photo
David Hernandez's profile photo
Marina Meadows's profile photo
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We are devoted to providing the best pc (p)reviews and features for hardcore and casual fans alike. Hooked Gamers, frontline of pc gaming!