Cover photo
Johan Andersson (repi)
Works at DICE
Lives in Stockholm
1,871 followers|246,831 views


Johan Andersson (repi)

commented on a video on YouTube.
Shared publicly  - 

Johan Andersson (repi)

Shared publicly  - 
Slides for my #Mantle  keynote at AMD's Developer Summit  #APU13  
服部義明's profile photo
 ·  Translate
Add a comment...

Johan Andersson (repi)

Shared publicly  - 
Got this cool & sweet looking Haswell laptop dev system from Intel (thanks!). Looking forward to trying it out! Plexiglas and exposed hardware ftw
Imgur is used to share photos with social networks and online communities, and has the funniest pictures from all over the Internet.
Richard Brown's profile photo
Looks very cool....and portable :D
Add a comment...

Johan Andersson (repi)

Shared publicly  - 
Finally have a proper home on the web for Frostbite!
Check out the new! Learn more about the engine powering Battlefield 4, get to know the team, and even apply to join us!

ALSO - Decorate your desktop with an awesome assortment of fan-made Frostbite wallpapers!
Davide Coppola's profile photoJohan Andersson (repi)'s profile photoDarrell Stanley's profile photoWolfgang Engel's profile photo
Looks great! Nicely done.
Add a comment...

Johan Andersson (repi)

Shared publicly  - 
Great Gamespot video about the gamedev community in Stockholm, interviews with people from DICE (+Karl Magnus Troedsson), Paradox ( +Gordon VanDyke) and Mojang.

Come join us :)
Our search to explore to culture of gaming development communities takes us to the city that DICE, Mojang, and Paradox Interactive call home.
Rafael Cacique's profile photoCiarán McCann's profile photo
I would kill to work at DICE. BF3 is the only game I play these days. Any room for an Irish games programmer?
portfolio => :)
Add a comment...

Johan Andersson (repi)

Shared publicly  - 
Slides are up for my "5 Major Challenges in Real-time Rendering" talk that I did at the Beyond Programmable Shading Course at #siggraph   2012.

Let me know if you have any feedback or want to discuss some of the topics more, or if you have solutions for the challenges :)

The rest of the slides for the course should be up shortly on:

Talk by Johan Andersson (DICE/EA) in the Beyond Programmable Shading Course at SIGGRAPH 2012. The other talks in the course can be found here: http://bps12.idav
Sander van Rossen's profile photoJohan Andersson (repi)'s profile photoAaron Lefohn's profile photoChristian Schüler's profile photo
Oh, Input! bssm bssm bssm 
Add a comment...

Johan Andersson (repi)

Shared publicly  - 
Panorama from the DICE terrace today
Ove Daae Lampe's profile photoMatt bye's profile photo
Wow nice view just played Bf4 camp and saw Kjell Reuterswärd rip you do good work keep it up
Add a comment...

Johan Andersson (repi)

Shared publicly  - 
Chris Garratty's profile photoJeroen Ruigrok van der Werven's profile photo
Why did the end music give me a Mirror's Edge feel?
Add a comment...

Johan Andersson (repi)

Shared publicly  - 
It is sad how many mobile games have less interactivity than 3 decade old Game & Watch games, but with fancy production values, cute visuals & extensive monetization. 
I prefer playing games that require more than the occasional tap or swipe with a single finger.

There will always be a demand for high-quality and highly controllable deeper games as what PC & console today have & enable. Just as there is a simultaneous demand in the public both for stupid reality TV shows & for high-quality/high-impact cable TV shows like Game of Thrones and The Walking Dead (guess which category I watch).

Some such high-quality deeper PC/console games will be able to transition over to mobile platforms, but most will not due to the low-bandwidth control limitations with the medium (+ various other limitations such as current hardware, or business models and such).

That said, I wonder when the first high-quality actually functional eye-tracking will be put in a tablet. That would be a major input improvement. 
But your full hands with 10 fingers are really your highest bandwidth input device. Single finger + flat glass = low bandwidth & major limitation.
Jannik Rasmussen's profile photoTerry Hendrix II's profile photoAdam Wright's profile photoJeff Skelton's profile photo
I've gotten addicted to ONE mobile game.  Flight Control.  That's it.  I've tried 3-4 dozen games and they are all either very shallow or want money from me in order to shorten what becomes maddening compulsion loops or exponential resource curves.  Alas.
Add a comment...

Johan Andersson (repi)

Shared publicly  - 
See Marc D'Amico who is the VFX lead at Visceral Montreal describe & demo how they use #Frostbite  2 
Add a comment...

Johan Andersson (repi)

Shared publicly  - 
Our Beyond Programmable Shading course page is now up! Slides will be here after #siggraph  
Overview. In this 5th consecutive Beyond Programmable Shading SIGGRAPH course, we continue with the core mission of the course—discussing how GPU and CPU parallel computing are used in conjunction wit...
Martin Fischer's profile photo
Great, am looking forward to it!
Add a comment...
I make shiny & reasonably fast pixels
I'm a software architect in the Frostbite engine team at DICE focusing on rendering, performance, platforms and art workflows. I write graphics.
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Game Developer
  • DICE
    Rendering Architect, present
Basic Information
Other names
Johan Andersson (repi)'s +1's are the things they like, agree with, or want to recommend.
Some thoughts around mobile VR and mobile positional tracking

It's been a while since I blogged. Mostly because I haven't gotten around writing things down. So this time I wrote a bit more. This post su

Software Builds at EA: The 5000' View

A couple of days ago this tweet by John Carmack popped up. In case the link ever goes away, he says, "Dealing with all the implicit state in

BioShock Infinite Lighting

Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite quite a bit

Electronic Arts

The official Google+ page for Electronic Arts. There's a gamer in all of us.

Google+ - Apps on Android Market

Real-life sharing rethought for the web, wherever you are. Google+ for mobile makes sharing the right things with the right people a lot sim

Louis CK: Live at the Beacon Theater

Live at the Beacon Theater: show available to download now!


Official home of EA/DICE's Battlefield franchise

Mass Effect

Please Enter Your Date of Birth. January, February, March, April, May, June, July, August, September, October, November, December. 01, 02, 0

Increased Reliability Through More Crashes

Shipping games that don’t crash is hard, and it’s important to use every tool available to try to find bugs. Static code analysis is one tec

Evernote Web Clipper

Use the Evernote extension to save things you see on the web into your Evernote account. It even lets you search through your notes.

Foursquare - Apps on Android Market

Foursquare helps you explore the world around you. Foursquare helps you explore the world around you. Keep up with friends, get insider tips

Michael Saladino Presentation: "Why Red Lining Your Team Leads To Ineffe...

Speaker: Michael Saladino - Production Consultant - Riot Games"Teams are often pushed to the breaking point by immediate business needs

Google Drive

Google Drive is a free service that lets you store all your files including documents, photos, videos and Google Docs online and access them

Parallel Implementations

I used to Code Fearlessly all the time, tearing up everything whenever I had a thought about a better way of doing something.  There was eve

See gull take on eagle in mid-air piggyback attack

Gulls are utterly fearless, as shown by this remarkable image of a white-tailed eagle under attack. Herring gulls dive-bomb predatory birds

Why We're All Wrong About the Future of User Interfaces

Designer Bret Victor has posted an absolutely brilliant rant about the future of interaction design, which everybody must read. You've heard

YouTube - GeForce LAN 6 - Johan Andersson Battlefield 3 Presentation Par...

Skapa kontoLogga in. Home. BläddraLadda upp. Du, detta är inte tv-reklam. Du använder en gammal webbläsare som YouTube inte längre stöder. V


DICE at GDC'11. Game Developers Conference was good this year! More & better in-depth technical talks then last year and was a major