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Johan Andersson (repi)
1,858 followers -
I make shiny & reasonably fast pixels
I make shiny & reasonably fast pixels

1,858 followers
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Johan's posts

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Slides for my #Mantle  keynote at AMD's Developer Summit  #APU13  

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Panorama from the DICE terrace today
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Got this cool & sweet looking Haswell laptop dev system from Intel (thanks!). Looking forward to trying it out! Plexiglas and exposed hardware ftw

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Wow

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Finally have a proper home on the web for Frostbite! http://www.frostbite.com
Check out the new Frostbite.com! Learn more about the engine powering Battlefield 4, get to know the team, and even apply to join us! http://bit.ly/16r5Yjd

ALSO - Decorate your desktop with an awesome assortment of fan-made Frostbite wallpapers! http://bit.ly/10W8dYD
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It is sad how many mobile games have less interactivity than 3 decade old Game & Watch games, but with fancy production values, cute visuals & extensive monetization. 
I prefer playing games that require more than the occasional tap or swipe with a single finger.

There will always be a demand for high-quality and highly controllable deeper games as what PC & console today have & enable. Just as there is a simultaneous demand in the public both for stupid reality TV shows & for high-quality/high-impact cable TV shows like Game of Thrones and The Walking Dead (guess which category I watch).

Some such high-quality deeper PC/console games will be able to transition over to mobile platforms, but most will not due to the low-bandwidth control limitations with the medium (+ various other limitations such as current hardware, or business models and such).

That said, I wonder when the first high-quality actually functional eye-tracking will be put in a tablet. That would be a major input improvement. 
But your full hands with 10 fingers are really your highest bandwidth input device. Single finger + flat glass = low bandwidth & major limitation.

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Great Gamespot video about the gamedev community in Stockholm, interviews with people from DICE (+Karl Magnus Troedsson), Paradox ( +Gordon VanDyke) and Mojang.

Come join us :) http://dice.se/jobs

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See Marc D'Amico who is the VFX lead at Visceral Montreal describe & demo how they use #Frostbite  2 
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