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Sproing Interactive Media GmbH
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Our Head of console technology Dietmar Hauser had a talk at this year's GDC regarding the discussion about licencing an engine or create your own.  

In case you missed it, you can now read it on #gamasutra

http://www.gamasutra.com/blogs/DietmarHauser/20151007/255394/License_an_engine_or_create_your_own.php
This question is often asked at the beginning of a new game project, and the decision has profound effects on its whole life cycle and possibly even on its follow up projects. Here's how and why Sproing has chosen to answer this question over the last decade. Picking an engine is a complicated ...
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Today's the first school day for many kids in our home town Vienna. Everyone at Sproing wishes you all the best for the future and maybe we see each other in the games industry some day. 
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Earlier today we had an inspiring round-table discussion about the Austrian game-developer scene. Together with Socialspiel Entertainment and Mi'pu'mi Games we discussed a lot of topics with Michael Leitner from futurezone.at. The article will be available in the next few days.
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A very personal article about our company and our COO Johanna Schober. Good read (only in German).
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Über 60 Spiele hat Sproing bereits entwickelt. Neues Ziel der Favoritner ist die mobile Welt. FAVORITEN. Begonnen hat alles 2001. Damals gründete
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Our COO Johanna Schober was invited last week to speak to all Master (of science) graduates @FHTechnikumWien. Congratulations! 
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This week we celebrate the first Vienna Indie week! The kick-off will be tomorrow at Stockwerk, 1150 Vienna. There will be a panel discussion about PR and we will participate - networking included. Stop by.

http://indieweek.at/
Vienna Indieweek #1 – Public Relations
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Get a job: We're looking for eight new team members! 3D Artist, 2D Artist, Technical Project Manager, Online Web Developer, PHP/Backend Developer, Lead Artist, Flash/Actionscript Developer, Lead Programmer. Take a look and spread the word!
Wanna be a part of the Sproing team? We are looking for highly engaged people who want to create awesome games with us. Check for current job openings here.
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what about international applicants? 3D Artist here. :)
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Do you want to work in the games industry? There are some new job ads on our website. Spread the word!
‪#‎TechnicalProjectManager‬ ‪#‎OnlineWebDeveloper‬
Wanna be a part of the Sproing team? We are looking for highly engaged people who want to create awesome games with us. Check for current job openings here.
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A good week lies behind us. We attended ‪#‎nuclai‬ conference and continued to work on all our projects successfully. Also, thanks to our air conditioning! A big supporter of our brain functionality during the last few days (30+ degrees in Vienna).

We also prepare our schedule for this year's ‪#‎Gamescom‬ in Cologne. If you're interested in talking to us, please contact us.

Have a nice weekend everyone,
your Sproing-team!
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License an engine or create your own? This question is often asked at the beginning of a new game project and the decision has profound effects on its whole life cycle and possibly even its follow up projects. This talk is about how and why Sproing has chosen to answer this question over the last decade. The speaker, our head of console technology Dietmar Hauser, will also go over its repercussions. Join us at ‪#‎GDCeurope‬ Monday, August 3.
Monday, August 03, 2015 | 13:15 - 14:15 - Learn from Sproing's past failures and successes to be better informed when making similar decisions yourself.
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Busy week incoming. On Tuesday there's the monthly Drinkup event at "Zum Gschupftn Ferdl" (7pm) https://www.facebook.com/events/509603412524722/ and on Thursday there will be madness at SUBOTRON/WKW pro games: Austria Indie Megabooth at MQ/quartier 21. More: http://subotron.com/veranstaltung/austria-indiebooth-2015/
Both events are free 4 all!
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Thanks to E3 our industry is very ... ubiquitious this week. If you want to be a part of this electronic entertainment madness, which we highly recommend, take a look at our job section!
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This is the official Sproing company Google+ page! It's all about our latest news, events and job offers.
Introduction

With nearly 90 employees, Sproing is Austria‘s leading game developer and since early 2014, a game publisher as well. 

As one of the foremost independent studios focused on the creation of multi-platform games, we have successfully shipped more than 55 retail games on all major platforms. In 2010 we began leveraging that experience to become a major creator of Free-to-Play games. Following the release of our first self-published game “Asterix & Friends”, we are now working on the RPG/MOBA crossover title “Sigils: Battle for Raios” for iOS, which will be released in early 2015 on iPad. Other projects still in the pipeline include an as yet unannounced AAA Free-to-Play game for a top tier publisher.