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NOWHERE Devlog for 17.9.2015 and a bit of blogging 
http://blog.duangle.com/2015/09/nowhere-development-log-financials-and.html
Screenshot of recent prototype work for Nowhere. Article on that coming soon. Three months ago I started a development log for NOWHERE and its associated tooling in a github gist. It wasn't really supposed to be read by anyon...
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hidden surface removal, level: boss 
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very basic emissive lighting and some quick procedural texturing.
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In their circles
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Have them in circles
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The Best Programming Language is None
https://bitbucket.org/duangle/none 
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In this article I provide a chronicle of our turbulent terrain development, what lessons I've learned and what's next. Also, why tetrahedra (probably) rule and voxels (mostly) drool. It was nearly one and a half year ago that...
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Not making the mistake of setting deadlines anymore? ;)
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navigation is back in.
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Story
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We are developing a video game called NOWHERE.
Introduction
Duangle is a timey wimey wibbly wobbly two-headed independent game studio located in Dresden, Germany, planet Earth. Leonard Ritter is probably more known by his electronic music act alias paniq and in charge of half of everything. The other half is dominion to Sylvia Ritter, who also happens to paint amazing mental landscapes for quite a while already. The duo is not only best friends, but also married, which makes Duangle a family-owned business.

People dig mission statements, so here is ours: Our mission is the creative development, realization and exploitation of our own entertainment concepts for electronic media, preferrably computers and game consoles.