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SimCity

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kid batatinha's profile photoArt Uy's profile photoJonathan Keim's profile photoChris Whittleston's profile photo
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Hey can you join our forum page help us be active http://simcityblog.icyboards.net/index.php it's new we need active people 
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SimCity

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What's new in the newest SimCity Update 8!

New*: Added the option to disable Random Disasters in the Normal game mode.


Note: Random Disasters are ENABLED by default and can be disabled through the in game options. Players disabling random disasters in pre-existing cities may experience one additional disaster after making the change. This is due to the way disasters are queued within the system. New cities created after disabling random disasters and cities that have experienced the additional disaster should no longer experience further incidents.


Great Works: Now synchronize across all cities in the region
Hotels: Now develop only in Commercial zones near Landmarks, Stadiums and casinos.


New: 3D Zoning, RCI can now build under bridges, the RCI buildings will estimate the appropriate height building and develop according to the space allowed.


Medium Wealth Happiness: Medium Wealth happiness varies past a rating of 330 depending on how Sims are feeling about the city


Recycling and Garbage: Trucks now operate 24 hours a day


Recycling Center: Resource storage capacity has been increased.


Emergency Services: Fire Department helicopters will more effectively respond to fires if available

Education: Improvements and balance changes to ensure that buildings won’t go abandoned as fast due to lack of tech or unskilled workers.

RCI Zoning: RCI rollover effects will no longer persist on roads when zones are not placed in that location. The ghosting zone effect is also resolved.

Tourism: Tourist specialized cities will now be more effective when used in conjunction with public transit.


UI: HQ modules’ unlock requirements now display more accurately.
Tutorial: Mini-tutorial about radiation added to help players in the new city;

* Fallout Epicenter in the new region; Desolation


UI: Updated the legend on the radiation map


UI: Oil under building monthly calculations is now more precise


Audio: Residential buildings will now play the correct audio when selected.


Trinity Point: Trees will no longer be affected by minor graphical issues near the coastline.

* Miscellaneous performance improvements



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Ben Guyton's profile photoAngelo Cicero's profile photoYack Posti's profile photojayson olson's profile photo
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Alguien juega a SimCity en español para pc? 
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SimCity

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Come watch the live stream right now!
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SimCity

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Read more about the current state of #SimCity
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Graham Richards's profile photoCarlos Guerrero Cruz's profile photoSal Taglib's profile photoNick S's profile photo
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True that
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SimCity

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Are you a PC or a Mac user?
Of you answered yes to either of these, hurry up and play SimCity!
 
+SimCity for Mac is finally here!
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Joe Adams's profile photoNic Moore's profile photoKuba Szymonik's profile photoNick S's profile photo
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SimCity

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Find out more about Granite Lake, a new free map that will be included with Update 6!
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abolfazl rabie's profile photoJohannes Neutze's profile photoJamie O'Toole's profile photoNick S's profile photo
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Allan S
 
Offline capability?  No?  No dice then
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SimCity

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Simcity Update 6!

We are testing changes to how RCI works in the game in response to feedback directly from our players. The main goals are to make Industrial matter more and make sure the demand bars inform players what they should zone.

• New: RCI Tuning - Tuning to make Industrial needed more. Commercial buildings lose profit if they don’t have enough freight. The demand bars should feel like they inform the player what they should zone.
• New: RCI height variations for Density 3 Buildings. This will add more variety to the look of your cities.
• New: Borderless windowed mode setting.
• Fixes for some issues of the “out of money” problem or unexplained abandonment.
• Clarity around unfilled jobs and workers to make sure players are messaged that there may be an issue where workers cannot get to unfilled jobs.
• Residential and Commercial buildings are now more consistently in the same wealth in an area of a particular land value. Improves visually consistency.
• Help Wanted, no Shoppers, and No Jobs alerts have been added to the Zoning info panel as alerts.
• Data Layer: Greater map accuracy on the land value map. Residential and Commercial wealth colors added. Abandoned buildings show up red.
• Data Layer: Land Value map shows when placing parks.
• Fixed issue where RCI sometimes builds on roads.
• Fix performance slowdown in cities with more than one million tourists.
• UI Clarity: Show which city hall modules are already placed in the region on the palette UI.
• Garbage UI: fixed issue where garbage UI sometimes showed bins that had already been picked up.
• Gifting: Cash gifts will send to another city even if a player leaves the gifting city before seeing gift confirmation.


Please note that this is not the final list. Changes may be made.
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Allan S's profile photoMichael Raab's profile photo
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Where's my alloy !????!!???!??!??! ??!!??!??!??!!?!!??!!?!!?!?!!?!!?!!?!!!!!!?!?!!?!!!!!??!?!?!? IT'S BEEN MONTHS SINCE I ORDERED IT AND ITS STILL NOT HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Have them in circles
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SimCity

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We are continually looking at all feedback and issues reported and working on resolving them. Here are a few currently in the works.

MegaTower: Residents within a MegaTower will more efficiently find work rather than abandon the tower

Maglev: Addressing the reports from players regarding Maglevs getting stuck within their city

MegaTower: Commercial levels will no longer complain that they require shoppers whilst Residential levels request more shops

Education: Investigating education enrollment levels dropping when using MegaTowers

Performance: Investigating miscellaneous performance improvements on PC and Mac

Offline: Exploring the option of Offline Mode - http://www.simcity.com/en_US/blog/article/state-of-simcity
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Cristóbal Dacosta's profile photoGreg Pulos's profile photoNic Moore's profile photoYack Posti's profile photo
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Have fun with that looking for active players thing! Not for this game.
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SimCity

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Brian Richards's profile photoabolfazl rabie's profile photoJamie O'Toole's profile photoBarrett Buss's profile photo
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Ich hab das game selbst . Fazit : aktualisieren
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SimCity

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Read all about the first #SimCity Expansion pack: Cities of Tomorrow!
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Russell Munday's profile photoCharlie S's profile photoKleineganz's profile photoMatthew Breaux's profile photo
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The should have called it Simcity DLC or maybe Simcity Nickel and Dime
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Take a peek at how the road raise/lower tool works in the next #Simcity update!
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Terry Cameron's profile photoIan Francis's profile photoMaxime Morali's profile photoStacy McClelland's profile photo
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+Nic Moore Comment was about hardware requirements not the road system.
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Take your Sims to the sky with the new Airship Set! Read all about it in the latest #SimCity Blog Post:
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James Fields's profile photoMichael Raab's profile photoJoey Baldacchino's profile photoAngelo Cicero's profile photo
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Week 23 or44 or... I CAN'T REMEMBER! WHERES MY ALLOY?!?!!?!!!!!!!!??!?!!!
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The #1 city-building game franchise of all time!
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SimCity is an city-building simulator which was originally created by Will Wright, in 1989 and was Maxis' first game. The newest installment uses the revolutionary GlassBox Engine to simulate everything you see, to city-wide systems all the way down to each and every individual sim.

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