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Benjamin Groves
Works at Rocket Gaming Systems
Attended University of North Texas
110 followers|4,741 views
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We gonna go racing!
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Benjamin Groves

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Mini-project first round complete. I found a model online that increases pupilary distance (thx Wikipedia!) with mirrors. I tweaked the model to accommodate some mirrors I found laying around the Dallas Makerspace and 3D printed. Prototype #1 behold!

You can see that even after banging with a rubber mallet, I cannot get the two halves to fully meet. I will start editing another prototype to smooth out the various kinks and rough edges.

"What does it do?" you may ask, or at least that is the question I was posed 20 times yesterday. By increasing the distance between your eyeballs, it messes with your perspective a bit. Things close will appear closer, things far will appear further. And it helps you not have to cross your eyes so much when looking at stereographic photos.

Keeps me off the streets I guess...
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That would make the 3d way more d, it would end up being like at least 5d
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Benjamin Groves

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A script that will interpret and play a RogueLike !?!

3 weeks into playing with this and my mind is still blown...

http://www.innovapain.com/borg/

[ now that I have a computer playing video games for me all day, I can get some real work done ]
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Benjamin Groves

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A Tachikoma!!!! Cool!!!!
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Have him in circles
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The Dallas Makerspace is a friendly lot...
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Benjamin Groves

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Mini-project first round complete. I found a model online that increases pupilary distance (thx Wikipedia!) with mirrors. I tweaked the model to accommodate some mirrors I found laying around the Dallas Makerspace and 3D printed. Prototype #1 behold!

You can see that even after banging with a rubber mallet, I cannot get the two halves to fully meet. I will start editing another prototype to smooth out the various kinks and rough edges.

"What does it do?" you may ask, or at least that is the question I was posed 20 times yesterday. By increasing the distance between your eyeballs, it messes with your perspective a bit. Things close will appear closer, things far will appear further. And it helps you not have to cross your eyes so much when looking at stereographic photos.

Keeps me off the streets I guess...
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are you telling me my eyes are too close together? frackin hammerhead

anyway, look at f1 drivers, big noses, beady eyes and bushy eyebrows. it's a genetic perspective advantage. i wonder what went wrong in south east asia?
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heh, non-Euclidean
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People
Have him in circles
110 people
Jon Day's profile photo
Christine Smith's profile photo
Natcha Pradappet's profile photo
Joey Bryant's profile photo
George Davison's profile photo
Pat Hykkonen's profile photo
Mike Petersen's profile photo
Chuck Graf's profile photo
Work
Employment
  • Rocket Gaming Systems
    Senior Automation Engineer, 2008 - present
  • Paradigm Entertainment
    Level Design, 2001 - 2008
  • Paradigm Entertainment
    Senior 3D Artist, 1996 - 2001
Basic Information
Gender
Male
Relationship
Married
Story
Tagline
Automatron
Education
  • University of North Texas
    Mathematics, 1989 - 1994
  • Art Institute of Dallas
    Computer Animation, 1994 - 1996
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Courteous staff and efficient service. Props to Tasha & Tania.
Public - a month ago
reviewed a month ago
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