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Timothy Linward
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I write about videogames here: http://existentialgamer.com/author/timothyfranklin
I write about videogames here: http://existentialgamer.com/author/timothyfranklin

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"Every session we stray further from God's light" - one of my players, tonight. #GMgoals

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I wrote up all the Necromunda-esque and Necromunda-adjacent product lines I could think of. What did I miss?
All the Necromunda Suitable Terrain I Can Think Of
So the new edition of Necromunda doesn't come with 3d terrain in the box, which isn't what everyone wants from it. I spend a lot of time obsessing over different lines of wargames scenery, so I'm writing up all the ones I can remember in case that's useful....

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All the Necromunda Suitable Terrain I Can Think Of
So the new edition of Necromunda doesn't come with 3d terrain in the box, which isn't what everyone wants from it. I spend a lot of time obsessing over different lines of wargames scenery, so I'm writing up all the ones I can remember in case that's useful....
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After spending several hours today populating the wilderness for tonight's Hexcrawl, I still have far too many empty unoccupied cells. So I'm stealing from +Rafael Chandler: http://rwchandler.blogspot.co.uk/2011/07/spicing-up-wilderness-encounters.html

Update on the players' progress; there's a couple of weeks backlog:
The players loosed a variety of no-goods from temporal stasis in the Romanobritain version of the Temple of Time. When the Sphinx guarding the temple discovered this a nasty bust-up ensued, but the players turned a time-lantern on her and, gruesomely, froze and unfroze parts of her body so she haemorrhaged to death. This allowed a necromancer to slope away to the lower temple and start resurrecting all the Romanobritains killed by viking raiders. The players lobbed down plenty of flaming oil and then set a time-lantern to freeze any incomers to the upper temple. They were, of course, trapped.

They found where the Time Cube was - bricked up behind a fish fountain in a flooded chamber - and decided that going forwards in time wouldn't help (no-one wants to teleport into a temple a necromancer has had 1,300 years to consolidate their power in), so they hopped backwards in time to find they had clear access to the room where the time cube would eventually be bricked up. Hopping forwards in time into the flooded version of the chamber, they claimed the cube - and the water claimed Ruby Delver (the party's unkillable dwarf). Two critical fails. Ouch.

A replacement party member teleported in via the Timecube from an alternate version of earth that is several times more gonzo (it's basically something +Venger Satanis would write) - a halfling, who introduced the party to manbat racism. They also mistakenly believe that the dead dwarf is a horribly mutated version of a porcupine-person from their dimension, because... well, reasons.

I offered the party a split of Ruby's experience if they could give her a fitting burial - they decided that desecrating the tomb of a giant and lining it with treasure was a pretty good send-off for a dwarf. The party fighter took on her cosmic debt to dwarfkind.

After that they took a set of stairs to a ruined giant keep on the surface, hoping to trek 30km north in the neolithic and find the landing place of a space ship thousands of years in the future, and power it up with the time-cube, because that's the type of game I'm running now apparently.

So all I've got to do is map 30km of wilderness encounters, then invent an encounter in the ash-desert-far-future.

LOVE THIS GAME.

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I wrote a poem about children, for a friend's wedding (the bride, heavily pregnant and having already arranged lots of poems about love, requested it). I'm pretty happy with it.
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Everything I Have Learnt About Children - a poem
A child is a kind of vegetable with deep roots you cannot pull out. It changes the pH balance in the soil, thrives in shade or sunshine, needs frequent watering and takes over your whole garden Unless you pot it; in which case it will take over your whole h...
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A future history of 500 million years of post-human evolution. Totally gameable. http://www.sivatherium.narod.ru/library/Ramjet/01_en.htm

My players are - probably - going to unleash the Time Cube from its prison, and then they plan to sail to Holland from England. This is a natural excuse to refloat the lost north sea landmass Doggerland and run it as a hexcrawl. So - suggest me a Hexcrawl

I spent a three-day holiday writing the adventure I started running today, and it seems like it's paid off...

The players are hunting for the Time Cube (I had originally planned to run Scenic Dunnsmouth, but decided it wasn't quite right for what I wanted to do.) The notes of a mad abbess have led them to a tiny North-East English fishing cove called Temple Bay, and after a bit of investigation they concluded that OBVIOUSLY the townspeople are fishmen I just haven't given them any clues yet, and also it's kind of weird that the water from the stream feeding into the village from the cave at the back of the bay is really slow...

The party arsed around for a bit, but fortunately the dwarf player is a red button pusher who just stomped up the stream and into the cave (and thence the dungeon, which appears to be Roman)

That's where they found the dead time traveller and his wrist-mounted time machine. A short while later the characters are introduced to time-travel, the heliocentric universe, and the concept that they could end up spliced through a wall if they're not careful. After a brief detour to the neolithic they find themselves in the Roman version of the temple, where a whole bunch of people have been killed by (as yet) unknown assailants but HEY LOOK there's some roman baths with evocative names like WISDOM and YOUTH and DIVINE, why not try those out? So one character ends up aging 13 years (net) and two characters end up mutated (thanks, Metamorphica!). The distribution of mutations is gloriously unfair, the dwarf now has 19 INT, limited ESP, a defensive spine-beard and gets cripplingly depressed if they're ever alone, while the party wizard is a striped, cat-eared, pteranodon-winged freak who will be hung as a devil in the first town they come to.
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