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Alan Kellogg
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Do you know of any people in Africa who refuse to eat monkeys?
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Sometimes the plan does work.

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How do you understand the subject?

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I can handle a Mac better than I do Windows.
Help Please
Help Please
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Can it be another way?
I Have to Ask
I Have to Ask

The sad news is, you can't game life.

Just thought I'd ask, how does your favorite system handle initiative in combat?

As I'm working things out in Dangerous Journeys the steps are...

1. Did he ambush you?

He did then you do have a penalty for the ambush.
He didn't then the ambush failed and you have no penalty for it.

Note that even if he ambushed you you can still notice him, it's just that you were sort of taken by surprise.

2. Did you notice?

You did you have no penalties.
You didn't, then you have a penalty equal to by how much you missed noticing him. Keep in mind that being ambushed and no noticing are accumulative, so being seriously clueless can have a serious penalty.

3. What was your roll on the d10?

4. Subtract the relevant speed for the type of combat.
Yes, the roll minus the speed in question can be a negative number. So if you were making a Mental attack and had the maximum Reason Speed of forty your initiative could be -39

5. Add 7 for taking an action in general.

6. Add a number for taking a specific action
Such as, say. a 3 for attacking with a rapier, or a 5 for making a link with a Mental Attack.

7. On your initiative take action.
Should your initiative be a negative it means you sort of got the jump on him. If a positive it means you sort of hesitated.

Special Notice: The process I laid out above is what applies at the very start of a fight. Should your initiative be before his, then you get to act first and his action can be interrupted. The interruption can be voluntary or involuntary.

Voluntary means that the defender is going to defend.

Involuntary means the defender ignores the attack, the attacker succeeds, and the defender gets hurt. But however it occurs the second party looses his action and must then roll for initiative again.

8. So let's say that A and then B get to act, one right after the other. In which case A and then B get to act right after another.

9. But let's say B gets interrupted by A, in which case both parties have to roll initiative again. But when it's a matter of a subsequent action the lowest possible number will be a one. So let's say your first initiative was a 2, his was a -3, you defended and you both roll for initiative again.

But this time you get a -2 and he gets a 3.

Now a -3+1=-2, while a -3+3=0. This of it as you get a fast reaction, sort of a riposte if you like.
And keep in mind that in DJ an action takes about a 10th of a second where ordinary actions are concerned.

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Have you strong backs? Have you energy? Are you local.?Would you like to do a podcast together?
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Sorry Myers, we're not that smart. Further more, you can't predict what hasn't happened yet. What may come is unknowable.
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