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No Rest for the Wicked
A Warhammer 40,000 LARP about swashbuckling rogues and adventurous pioneers.
A Warhammer 40,000 LARP about swashbuckling rogues and adventurous pioneers.

Communities and Collections

[Season 2]

Happy New Year!

So you will be glad to know that we have been doing some actual work! As part of this we are published the Settings document for you to look over.

If you have any comments, questions etc please post them on our facebook post ( or email Kat and James at and…/116xIOqbRaSuuamNCPiaIU5PMa0…/edit…

We shall be posting further information as the chapters of the document are ready.

Happy reading!

Hello all,

I am afraid that due to low booking numbers (including people who have committed to attend but who cannot book at this time) and the resulting financial loss that neither Conflict Resolution nor myself can afford to bear, we are going to have to cancel Where Angels Fear to Tread, our event taking place next week from the 15th to the 18th of December.

I am very sorry about this, particularly so late in the day, but due to the slow booking update I had to give things as much burn time as I could, I do not take the decision lightly - it's the only event we've had to cancel, it's my baby and it's intended to be our finale. But sanity must prevail in this instance - we're not close to breaking even and the numbers we have won't support the event we'd like to run.

Why did this happen?

I'll be honest, I'm not going to go into a breakdown as to why in public. But a summary would be 'just before Christmas is a bad time for an event'. Lesson learned.

What does this mean?

This does not mean the event will not go ahead sometime - the Season 2 staff have kindly offered me Slot 1 next year, but unfortunately Richard is at a wedding that weekend. As a consequence we will be investigating available dates for the site and the available refs and I will then post a poll so we can get an idea of numbers.

People who have booked tickets are entitled to a full refund, which we will process as soon as we can (it's not as simple as clicking a button). Alternatively, you can keep hold of the tickets and transfer them to when the event does run.

People who have made pre-existing travel arrangements with sunk costs (train tickets etc) they cannot cancel at this point should get in touch with me personally, and I'll arrange to meet your costs as far as we can - this will take place after refunds have been issued for obvious reasons. If possible we'll refund all sunk costs, but I have no idea what those costs may be. You will be required to provide proof of these prior arrangements - I trust you all, but this is a company I'm running and I need to evidence I've been responsible with our funds.

People who have annual leave you can't unbook - sorry, can't help with that. But I'm happy to meet up and do something social instead so it's not wasted, if your in Scotland.

Downtimes will... we're not sure. We're going to hold onto them for longer than intended so we can polish them up, then once we've got dates we'll schedule a release for them. If we release early, the pre-game hype effect will fade.

Thanks for reading, and hope to see you at the next event. Or sooner!

Rob, Director - Conflict Resolution LRP
(This seems to have been the year for writing messages like this. Sorry!)

Good afternoon all,

If you have the correspondence trait for Arkangel please see me (Jamie) before the game.

If you have this trait and will not be present at this game, please email the ST account.

Good...Morning all.

Downtimes have now been completed and are out.

For those of you waiting on the trip to Terra, this will be added shortly as Matthew McCaul is putting the final touches to the epic he has composed.

All trades are fine unless your downtime says otherwise.

All XP sends are fine unless your downtime says otherwise.

For those holding off on XP spends due to visiting Terra, please email me your spends before 15:00 today.

If you are missing correspondence or have queries please email them across and I will endeavour to answer them on the journey up.

Be seeing you soon,

Lead Storyteller

Good evening,

We (the undersigned) have a somewhat more lengthly message to convey to the community, which I (Rob) am delivering. Please bear with us and read through the whole thing (particularly to the undersigned bit, or you know, just skip down and back up).

There have been a number of reactions and numerous rumours since the three individuals (myself, Richard & Jamie) forming the committee for Conflict Resolution / No Rest for the Wicked asked Yoda to step down as Secretary and not involve himself in event running. This message is an attempt to clear as many of them up as possible and reassure as many of you as possible. What we all will say is that we've no desire for our private issues to be dragged in front of everyone, so while this is a complete a disclosure as we can offer, we have avoided talking about some things.

Firstly - the three of us did ask Yoda to step down, an offer which he accepted, but an offer which clearly is backed by the 'or else' clause. We did so based not solely on recent events, but also numerous prior complaints we have recieved and, for numerous reasons, not acted properly upon. We (the three of us) would like to apologise to those individuals for not acting upon them. After discussion with Yoda, we've agreed the contents of those intentions etc and our discussions prior to this event (and during it) will remain personal to the four of us.

Far more importantly however, we acted in error when not only asked Yoda to step down from volunteering but also the manner in which the conversation was had. We apologise unreservedly to Yoda for both our actions and the harm done to him as consequence of our actions, it was unprofessional, regardless of the intentions behind it.

We (the three of us) acknowledge that this was also poor timing from the point of view of the community and wish to offer our apologies for the stress, doubt and anxiety caused. We cannot take back actions done, but we will review our approach for next time.

I (Rob) have since spoken to Yoda at some length on a personal level and on a professional level and we (all four of us) have come to the following agreement:

* Yoda will continue to step down from acting as Secretary to Conflict Resolution, which accords with his desire and ours and will no longer be speaking for the company in a formal fashion from this date onwards (except as regards his position as a volunteer, where he has our full confidence and backing). He will still be an owner of the company. This does represent both his wishes and a formal sanction regards some of his comments and actions on the internet and in persons to individuals. Those matters are now closed, as far as we are all concerned.

* Yoda will be continuing as a volunteer with the company, both for this event and hopefully for Hera 2 and as a consequence will be lead event ST for this event and I will be assisting. After discussion with Yoda and at his request he and I will be sharing final authority on decisions at this event, we both think it's better and easier on our mental states this way. We would like to thank him for doing this - we understand how hard his decision was.

* Genuinely, without falsehood or reservation, all three of us would like to thank Yoda for his hard work, dedication and passion over the lifetime of the game. There is so much that literally might not have happened without him we cannot list it. These are not platitudes, they are our heartfelt thanks - irrespective of other actions. We would also like to praise him beyond my ability to form text for his professionalism over the last twenty four hours - Yoda, your actions are a credit to you I will not soon forget.

* We would like to thank Evgeny, Fraser and Andy for their hard work over the last twenty four hours, without them much of this would not be possible. We apologise for making your lives more difficult.

* We'd also like to thank numerous people for their well thought out feedback and their offers of help.

We (all four of us) hope this helps answer questions and settle moods, we understand that some of you may continue to have questions and we will do our best to answer those privately - but barring exceptional circumstances this is the only public statement we're going to make on the matter. This has been extremely difficult for all four of us and has lead to a lot of unplesant feelings and we would very much like to draw a line under this matter and would ask you all to assist us in doing so.

Finally, we hope to see those of you who have booked crew or player tickets at the game and are very much looking forward to making this a climatic event for our LARP in more ways that just the OOC drama.

See you there!

Rob Collins, Director: Conflict Resolution
Richard Partridge-Hicks, Director: Conflict Resolution
Yoda, Owner: Conflict Resolution & Event Storyteller 'Heroes Rush In'
Jamie Smith, Lead Storyteller: No Rest for the Wicked.

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Well, this is a weighty document but here's the player briefing for the fourteenth No Rest for the Wicked event, Heroes Rush In.

Not only is it the fourteenth event and the penultimate event in Season One, but it's recently been pointed out to me that it happening on the fifth anniversary of our first event, In For a Titan. It's been a hell of a journey and I'm glad to have been able to take it with you.

- Yoda
_Player Briefing
_Player Briefing

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Well, this is a weighty document but here's the player briefing for the fourteenth No Rest for the Wicked event, Heroes Rush In.

Not only is it the fourteenth event and the penultimate event in Season One, but it's recently been pointed out to me that it happening on the fifth anniversary of our first event, In For a Titan. It's been a hell of a journey and I'm glad to have been able to take it with you.

- Yoda
_Player Briefing
_Player Briefing
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Good afternoon all,

Please see the below link to the list of loot recovered from the Pilgrim.

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Good evening folks,

As a heads up, downtimes have now opened and will remain open until midnight upon the 14th of July when they will close for processing.

There are two things to be aware of for this cycle.

Firstly this is the last cycle in which you will be able to sell trade goods. The cycles sat at/around Hera will be subject to a different set of rules which I shall leave that ST team to elaborate upon.

Secondly, as we are drawing into our final two games, there will be no scope for you to spend all of your XP as you acquire it. As such we have elected to award you the last three games worth of XP now. As such if you attended The Pilgrim’s Lament and have booked to crew/play Hera 1 (and intend to play Hera 2) you have 18 XP to spend.

As ever if you would like to volunteer to do some downtime writing it is most appreciated.

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[The Pilgrim’s Lament – Epilogue]

The Hyperion Proxy was a tomb.

Devoid of the malign intelligence that had sat at its core for millennia, critical systems had simply ceased to function. Its reactors had cooled, its sensors had gone dark and in response mechanical security protocols had sealed the vessel. Not that this had proved an impediment to the delegation from the Iron Star Consortium…

They had come like a funeral procession, shuffling towards the command deck of the Hyperion Proxy, burdened by their solemn cargo. But it was not a body that they carried down into the chill darkness of the Proxy. This was no casket containing the bones of one of the honoured dead, gone now to glory. But rather, a nova class fusion device, set and primed to tear the heart out of the Pilgrim at the appointed time.

The Hyperion Proxy was a marvel of an age long passed, a monument both to the technological brilliance of the Iron Star Empire and to its sins. But there would be no looting here, no grand reclamation of technology and secrets best left undisturbed. For the Hyperion Proxy had wounded those of the Iron Star Consortium and so that could not stand. It could not be allowed to stand. So they had come, down into the dark, bearing death to come and rest here in this tomb.

A light shone in the darkness, long after the footsteps and the noises of life had long receded. The blue glow, not the soulless light of abominable intelligence at work, but the grim inevitability of a countdown…

Without the sinister voice that had plagued the wires for so long, systems across the Pilgrim could be accessed with relative ease and thus would the death of the Hyperion Proxy be twofold. Engines, firing on a protracted burn cycle had angled its bulk towards a sun. A course calculated and timed to ensure that the detonation of the nova grade munition occurred shortly after the Pilgrim had crossed into the coronal horizon. Simply, the nova bomb would rip the heart out of the Pilgrim by destroying the Hyperion Proxy and the sun would draw in the mass of the Pilgrim as it sundered and burned from within, ensuring that it would never again trouble the Imperium of Man.


Those of the Emperor’s Embers who had been fortunate enough to survive the waves of xenos and mutants unleashed upon them by the arrival of the Iron Star Consortium looked to their leaders, Riggs and Clench to guide them. Thus, through all the darkness and horror. Through the radiation, the forces of the Archenemy and the tides of the warp, was there an exodus. The crippled, the wounded and the able bodied alike were received by the ships of the Iron Star Consortium, ready to convey them to an Imperium they had heard about only in legend and thought that they would never come to see with their own eyes.


The boyz of Clan Blood Axe, under the valiant Dash Grabba, used the supplies they had garnered from their dealings with the Iron Star Consortium to affect repairs to their vessel. Safe in the knowledge that the hated Gorgut had been dispatched by the pink skins they had tipped off with regard to his location. Grabba and his boyz were able to break free of the bulk of the Pilgrim, setting their course for Imperial space, the chorus of threats and pleas from their own kind drowned out by the Blood Axe’s lengthy rendition of the Ork classic “ERE WE GO” as they basked in the satisfaction of a job well done.

Grabba and his boyz had an appointment with Arkangel and as they were Orks of their word, they certainly planned to keep it…


The death of the Warboss Gorgut was the beginning of the end for the nascent WAAAGH! Goregut The visions of glory and conquest that had graced the dreams of the hulking brute Goregut would not come to pass. He would make no war upon the Imperium of Man, indeed with the death of their leader, the boyz of WAAGH! Goregut turned upon themselves. Their mighty vessel, the Tusk of Malice becoming the sight of one of the most protracted and vicious riots it had ever seen.

The boyz of WAAGH! Goregut cursed the name of their warboss as surely as the cursed the runt Dash Grabba as he and the Blood Axe boyz made good upon their escape, leaving the other Orks to burn…


The outcast community of those the Embers had driven from their midst for the crime of carrying the stigma of mutation or psyker power had worked long and hard to evade the voice on the wires. Working around its system shunts and its creeping control in order to draw upon power and life support to ensure the survival of their community.

Some would escape perhaps, rescued by the kind or misguided amongst the Iron Star Consortium…

…But for the most part their efforts had proved in vain, they would burn as surely as the rest.

Across the bulk of the Pilgrim, those with access to enough functional sensor arrays to know of their oncoming doom did all they could to escape it. The disparate human communities, Imperial, Archenemy and freeborn alike fought among themselves to cobble together rudimentary escape pods and shuttles.

Some were fought and killed for, some drew lots and others held races and games to determine who would have the honour of places aboard these craft.

Some made it free, perhaps finding rescue in shipping lanes or coming to the attention of naval patrols and the like. But for most it was simply a trade, one form of death for another. An instant of brilliant light, annihilation in the heart of a star made manifest by the technological artifice of man swapped for the slow horror of starvation or trying to breathe their last on nothingness when the fuel and life support ran dry.


Down in the dark of the Hyperion Proxy, the count grew low, the bulk of the Pilgrim glided towards the roaring mass of the sun it had been pointed towards…

There was a moment then.

A flash of light, unseen, buried as it was deep within the bulk of the Pilgrim, but only for a moment. Cracks, cracks filled with light, spread across the surface of the Pilgrim as the nova bomb detonated. The caged fury of a the death of a star ripping its way through the mass of rock and mal-joined hulls that composed the mass of the Pilgrim. Reactors, engine cores, dormant munitions and exotic xenos components of various descriptions added to this moment of incandescent fury as the Pilgrim tore itself asunder from within, becoming like unto an entire asteroid belt all of its own before the irresistible pull of the sun took hold and began to draw the wrecks into its fiery depths.

Their grim task done, the ships of the Iron Star Consortium set sail once more. The Hyperion Proxy had escaped, its ascension protocol saving it from the terminal damage that had been wrought upon its hard systems. But its flight had been obvious even if those of the Iron Star Consortium had not recovered the engram processor they required.

It had gone to the place of its birth. To the system it had been created to guard. To the heart of the empire it had fought so long ago to expand.

It had gone to Hera, the heart of the Iron Star Empire...

...The Iron Star Consortium made course to follow.

...Vengeance came with them.


Torn free by the titanic forces of the explosion, its signature masked by a combination of the intense radiative disruption generated by the death of the Pilgrim and its relatively primitive design, a ship hurtled off into the darkness unnoticed…

The Clementine Sketch would be called to port again…

…And the Suits That Wear Men would always answer.
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