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David Miessler-Kubanek
522 followers -
Versatile print and digital creative
Versatile print and digital creative

522 followers
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There is room for three additional players to experience Armageddon Accelerated!

It’s 1986 in Miami, Florida. There’s a supernatural drug deal going down in your parish. The Powers That Be have assigned you the job of infiltrating it in order to capture the dealer, Desmond Grecio, ALIVE. As a HALO agent you and your soul-bonded angelic vessel are sworn to protect innocents from minions of The Shadow with Grecio on your Most Wanted List. Powered by Fate Accelerated. Tone: Think of 1980's TV conservative edgy drama/action for sex, drugs, profanity, and violence. Tools of the Table include: The X-Card, The Open Door Policy, Lines & Veils.

Friday, October 19th 2018, 9:00 am CST
https://gauntlet-con.firebaseapp.com/event-detail/-LKPIWt3iKwO5nEzEP2_
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Playtested Blood & Violence, a fantasy travel story game, for the first time yesterday with Corridor Games on Demand.

Wonderful Vagrant characters. Thanks to +James Shannon, +Nick Goodman, and +Jeremy M for pushing through the unfinished and rough mechanics to help create a story of wonder and action about belief and revenge for the city of Elsinore. Thank you Nick for the term, magical realism as I feel it's apt for the game. You have all given me much to consider for the next version.
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I just finished playtesting Armageddon Accelerated as part of The Gauntlet's Mandatory Fun Club, which is a quick mentor program for GMs new to how The Gauntlet does things and it was wonderful. Great technical help to make sure everything ran smoothly. Note to +Jim Crocker for the use of his startup script--thank you!

I had a really great time facilitating Armageddon Accelerated tonight with +Asher Silberman, +Noella Handley, and +Michael G. Barford. So much support and wild times.

Character creation did take a while--about 1.5 hours for three players who were vaguely used to Fate.

So many awesome moments in the short time we played through Armageddon Accelerated. A well-acted impromptu undercover operation to get the goods; an amazing tension-filled lamborghini car crash from 30+ floors up; and an emotional pay off between two distant co-workers all while dealing with a demon, his drug lord, two goons, a DEA Diva, and a room full of supernatural cocaine dust. All in a day’s work for our Agents of HALO. We ended on a cliffhanger in the action and in the drama. Hope to return to this someday.
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We will be mustering for the Mandatory Fun Club game of Armageddon Accelerated today about 3:45 PM CST in Discord.

Then head over to Hangouts for the game

https://gauntlet-hangouts.firebaseapp.com/event-detail/-LKy50zqknCvz4nEkHtf


Miami Viceroy, a one-shot pilot of Armageddon Accelerated by David Miessler-Kubanek. It’s a game about balancing second chances with loved ones left behind with your duty to serve as an agent who investigates and battles demon spawn two minutes before the world ends.

It’s 1986 in Miami, Florida. There’s a supernatural drug deal going down in your parish. The Powers That Be have assigned you the job of infiltrating it in order to capture the dealer, Desmond Grecio, ALIVE. As a HALO agent you and your soul-bonded angelic vessel are sworn to protect innocents from minions of The Shadow with Grecio on your Most Wanted List. Powered by Fate Accelerated.

Tone: Think of 1980's TV conservative edgy drama/action for sex, drugs, profanity, and violence.

Tools of the Table include: The X-Card, The Open Door Policy, Lines & Veils.

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Who here is an expert on understanding, using, and creating Cortex + Talents?

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I'm working my way back into Cortex P and returning to one of my favorite TV series settings of politics and drama in space. Temporary name is Space Station Omega, inspired by Babylon 5, Star Trek: Deep Space 9, and Battlestar Galactica.

I've also created a handful of Actions, inspired by PbtA Moves to help drive the fiction: Command, Craft, Deal, Fight, Search, Study, and Help/Hinder.

So far, the playtests have been going very well, though all of them have only been for one-shots which have included some galaxy and space station building along with character creation. For the convention I'll have most of that ready with pregens and backup ideas so that the players can get going.

Here's a prototype character sheet for the game I'll be running at Gamicon in Cedar Rapids, Iowa, in a couple weeks.

https://drive.google.com/file/d/1Z7LmvU16LGVz823V94wqRjGKJw7Ga-2e/view?usp=sharing

Where might I find some actual play podcasts or videos of Cortex Prime to better understand some of the mechanics and hear how others have facilitated it? Thanks in advance.

Hello!

What is the protocol for requesting playtesting of game material in this community?
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