Apologies again for my slowness regarding Stars Beyond Reach updates at the moment. I've been active in the forums since this project answering questions here and there if you haven't been there. But carving out the time for organized posts sometimes is a bit tricky.
Rob and Nate speak with founder of Arcen Games, Chris Park, about their upcoming 4X hybrid, Stars Beyond Reach. They learn about how the game plays, what their time line is for release, hints about the story connection between SBR and AI War and The Last Federation and much more!
Some things that I've been thinking about regarding Stars Beyond Reach, adapted from an email I originally sent to Keith. In my testing at the moment, despite all the early-alpha things that either Keith or I need to fix up before we bring in more players (ETA still hopefully the start of March) ...
Are you kidding me, self? It's really been since December 4th that you last posted an update? Sorry about that, me. I, uh, have been really busy. First of all, we've been working like crazy on the game itself. Plus some other fun stuff related to the game. And, you know, Christmas and New Years.
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Have them in circles
Arcen Games: Experimental Games for PC and Mac
Developer of AI War, Skyward Collapse, A Valley Without Wind 1 & 2, Shattered Haven and Tidalis.