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Arcen Games

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Rob and Nate speak with founder of Arcen Games, Chris Park, about their upcoming 4X hybrid, Stars Beyond Reach. They learn about how the game plays, what their time line is for release, hints about the story connection between SBR and AI War and The Last Federation and much more!
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SBR Beta is underway.
Two exciting things yet again!  First of all, the beta has started.  The beta is absolutely free (though tips are appreciated if you want to give them), and we are taking people in groups.  Right n...
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So our players have been (and continue to be) a huge help with working on a system where we're able to procedurally generate literally hundreds of thousands of names of items in various categories....
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New Stars Beyond Reach info and screenshots as beta approaches. Full release planned for June 5th.
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Some things that I've been thinking about regarding Stars Beyond Reach, adapted from an email I originally sent to Keith. In my testing at the moment, despite all the early-alpha things that either Keith or I need to fix up before we bring in more players (ETA still hopefully the start of March) ...
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I know its killing you Chris, but just let the multiplayer go. We'll forgive you! :P
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Are you kidding me, self? It's really been since December 4th that you last posted an update? Sorry about that, me. I, uh, have been really busy. First of all, we've been working like crazy on the game itself. Plus some other fun stuff related to the game. And, you know, Christmas and New Years.
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Have them in circles
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Arcen Games

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Stars Beyond Reach released pushed to July for extra polish. 
First off, the news: the release date for the game is shifting to early July rather than early June.  Why?  More time for polish, mainly.  Our first wave of beta testers (the redshirts) have been a...
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Two exciting things for you today!  First of all, here's the first video of the game: I know it's very short and skips through things pretty fast, but I wanted to keep this under a minute and give ...
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Apologies again for my slowness regarding Stars Beyond Reach updates at the moment. I've been active in the forums since this project answering questions here and there if you haven't been there. But carving out the time for organized posts sometimes is a bit tricky.
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Keith and I were emailing back and forth about some of the design specs for the internal Stars Beyond Reach prototype that we’re working toward having done in the next week-ish. Cemeteries and crematoriums have been a part of the roster of buildings since way back, and I had the design for them in my head for months, but just did get those thoughts on paper as specs yesterday. So this was the conversation...
Keith and I were emailing back and forth about some of the design specs for the internal Stars Beyond Reach prototype that we're working toward having done in the next week-ish. Cemeteries and crematoriums have been a part of the roster of buildings since way back, and I had the design for them ...
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Have them in circles
68 people
mr mango's profile photo
Linux Game Consortium's profile photo
Fred Buell's profile photo
William Raber's profile photo
Jerry Whalley's profile photo
Pablo Vega's profile photo
Daniel Pihan's profile photo
Jonathan Loterte (JP)'s profile photo
Michael Calder's profile photo
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Arcen Games: Experimental Games for PC and Mac
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Developer of AI War, Skyward Collapse, A Valley Without Wind 1 & 2, Shattered Haven and Tidalis.