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Arcen Games

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Apologies again for my slowness regarding Stars Beyond Reach updates at the moment. I've been active in the forums since this project answering questions here and there if you haven't been there. But carving out the time for organized posts sometimes is a bit tricky.
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Keith and I were emailing back and forth about some of the design specs for the internal Stars Beyond Reach prototype that we’re working toward having done in the next week-ish. Cemeteries and crematoriums have been a part of the roster of buildings since way back, and I had the design for them in my head for months, but just did get those thoughts on paper as specs yesterday. So this was the conversation...
Keith and I were emailing back and forth about some of the design specs for the internal Stars Beyond Reach prototype that we're working toward having done in the next week-ish. Cemeteries and crematoriums have been a part of the roster of buildings since way back, and I had the design for them ...
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Delivering spacefaring tech has recently seen a large update, and this video is a brief LP for The Last Federation that shows off missions and how to go about navigating them.
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TLF version 1.900 is final touches in preparation for the launch of version 2.0 and the full release of the expansion this Friday the 14th (just days from now!).
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TLF version 1.702 is all about polish and balance for the Obscura.  This includes some of the Obscura ships at the individual-battle level, and then a bunch of balance changes to the way the Obscura grow and expand during Invasion mode.
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Arcen Games

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Some things that I've been thinking about regarding Stars Beyond Reach, adapted from an email I originally sent to Keith. In my testing at the moment, despite all the early-alpha things that either Keith or I need to fix up before we bring in more players (ETA still hopefully the start of March) ...
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I know its killing you Chris, but just let the multiplayer go. We'll forgive you! :P
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Are you kidding me, self? It's really been since December 4th that you last posted an update? Sorry about that, me. I, uh, have been really busy. First of all, we've been working like crazy on the game itself. Plus some other fun stuff related to the game. And, you know, Christmas and New Years.
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TLF version 2.008 is the latest in a series of post-expansion-release hotfixes.  We’ve been posting about these on our forums, but individually these releases weren’t really worth doing a full blog/announcement post about.  So let’s talk about these cumulatively!
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<3 you folks.
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The first expansion to The Last Federation, titled Betrayed Hope, arrives this Friday along with the free version 2.0 upgrade for the base game.
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New Stars Beyond Reach details for you, and some new art!
New details for you, and some new art! A bit more than a week ago, I announced Stars Beyond Reach, which you can read a lot more about at that link. The very-short explanation is that this is Arcen's first true 4X title: think Civilization meets SimCity meets AI War meets New Stuff.
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TLF version 1.701 has polish for the base game and the expansion. The Obscura ships now behave a bit better with their AI — previously, in some cases they could act kind of funky in groups, but that should no longer be the case.
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Have them in circles
68 people
Konstantinos Dimopoulos's profile photo
Rob Donovan's profile photo
leandro Melchior de Souza's profile photo
Marie Bunker's profile photo
Linux Game Consortium's profile photo
Draco Metallium (Rodrigo S. Cañibano)'s profile photo
Games Fiends's profile photo
Linuxman Ubuntu (りなくす)'s profile photo
Harry Demo's profile photo
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Arcen Games: Experimental Games for PC and Mac
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Developer of AI War, Skyward Collapse, A Valley Without Wind 1 & 2, Shattered Haven and Tidalis.