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Freeform Games
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Murder mystery party games with a difference!
Murder mystery party games with a difference!

62 followers
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Some good murder mystery party tips here, finishing off with a lovely quote: "Needless to say, my guests insisted that we go back to Freeform Games, I agree."
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It's that time of year when we look back at the previous year...
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Here's a roundup of murder mystery party games - us included.

They've not actually tried one of our games - yet!
Ryan
Ryan
hexagamers.com
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The very wonderful +DeAnna Knippling, who has written several of our murder mystery games, has given this fascinating interview about her other line of work -- ghostwriting. Take a look! It's a real eye-opener about this area of the book industry. http://www.geeksofdoom.com/2017/09/12/interview-deanna-knippling-ghostwriter
(DeAnna is also a terrific author under her own name, which work is based at http://wonderlandpress.com/ )
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Interesting question just now from Mark, about Curse of the Pharaoh. One of the characters has the ability to ask others if they know anything about <name character of choice>. Mark's guest asked for information not about one of the other characters in the cast list, but about a shadowy underworld figure named 'Mr Big', who is talked about in the game background. We hadn't thought of this possibility... but we figured that yes, that seems OK. It's quite a long shot, because the chances are that the person you're asking won't know anything about Mr Big... but you never know!
https://www.freeformgames.com/games/curse-of-the-pharaoh.php
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We recently got a great question in from Kristin about the alcohol system in A Speakeasy Murder.

"Question! I'm the doorkeeper (and have never done this before). I'm confused how the drinks work and what the various check boxes on the name tags are supposed to do in the game."

It is quite an unusual system, which we feel adds some interest to play and makes the speakeasy setting feel more real. Here's a detailed explanation:

"The check boxes on the name badges are a way of keeping track of how inebriated (ie. drunk) each character is, during the course of the game. When the character has a drink, they check off one or more squares, showing that their inebriation level has increased. Or if they sober up, they would erase check marks accordingly.

"The effects of having boxes checked are as follows. When a character's checking of boxes reaches one of the higher inebriation levels, there are special effects, which are detailed on the 'Alcohol rules' poster that can be fuond in the 'sm_03_background' file. So for example if their inebration level is at seven or more checked boxes, then they will tell their Clue to anone that asks for it.

"Also, certain of the characters' abilities are only available, or are only applicable, at certain inebriation levels. For example, Fat Stan can only use his 'You don't know who you're dealing with!' ability while he is below inebriation level 5. If he drinks more than that, then the ability becomes unavailable to him until he sobers up.

"So, how does drinking work? In the game there are a bunch of item cards that represent different kinds of alcoholic drinks. For example, several of the characters start with a 'Stan's Special' cocktail. Anyone who has such an item can at any point choose to drink it. When they do so, they check off the item card, and check off one or more boxes on their name badge as instructed by the item card. (The player may, if they wish, take an actual drink at the same time: or they can just mime it.)"


If you aren't familiar with A Speakeasy Murder, and are intrigued by these notions, here's the gen: https://www.freeformgames.com/game_details.php?game_id=64

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Recently we had a query from one of our customers about two people playing the same character. We recommended twins!
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Mark Tinnemans in the Netherlands sent us this lovely story:

"This run of Death on the Gambia must be the 8th or 9th time we hosted a Freeform game for our students and we will never go back to traditional murder games. Even before we started the air was thick with theories and schemes, and the players were ready to take on anything. Since the Christabel was tightly run by captain Sam, the first part of the journey went very quiet, although some guests misplaced certain valuable items. There must have been something in the air in Mansa Konko, because after leaving there the guests got restless. Much to my surprise, with Bathurst in sight there were no casualties yet, mainly because of clumsy gun-handling and effective use of medikits. In Bathurst one guest succumbed to river fever and Dexter met a nasty surprise stepping ashore. Luckily we can remember him through the painting of the famous French artist Marie Renard, who included him in her masterpiece 'An African Safari' which she painted during the trip on the Christabel."
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We don't often get to play in our games, so this was a pleasant change...
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From Lorraine in Zimbabwe:

"Thank you so so so much for the Wild West game - we played it for my daughter's 18th birthday celebration in Zimbabwe! We had the most awesome of times and everyone got into character so well and the game played out perfectly!

My husband and I ran it - he was the Bartender and I was looking for a job (either as a sober bartender or a good time gal!!)

We had the most fantastic bunch of young folk and they all are raving about it. We are hoping to do another one in the not so distant future, so will definitely be recommending you! You guys are awesome! Thank you so very much!"
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