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Andrea Fazzi
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Very intense comparaison between a Ferrari F40 and F50.
Ferrari F40 v Ferrari F50. Like You've Never Seen Them Before /CHRIS HARRIS ON CARS

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Just finished to port gltext[1] to OpenGL ES. As a consequence, it is now possible to render truetype fonts on Android through Mandala[2]!

[1] - https://github.com/remogatto/gltext
[2] - https://github.com/remogatto/mandala
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This video shows the use of Mandala[1] together with draw2d[2]. I'm thinking to use this combination to produce a simple GUI for games. I'll push the example upstream after some refinement. Stay tuned!

[1] - https://github.com/remogatto/mandala
[2] - https://code.google.com/p/draw2d/

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The last fence for writing commercial native Android apps in Go has been smashed! It's now possible to add advertisements on a Mandala application as this proof-of-concept demo shows. Check it out on Google Play and on Github!

https://play.google.com/store/apps/details?id=net.mandala.chipmunk
https://github.com/remogatto/mandala-examples/tree/master/chipmunk

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A Mandala proof-of-concept demo showing the use of a pure Go implementation of a chipmunk-like physics engine is on Google Play now!

https://play.google.com/store/apps/details?id=net.mandala.chipmunk

Please, help me testing it on different devices! Just install and run it and open issues on:

https://github.com/remogatto/mandala-examples/issues

It should work on any Android >= 2.3.6, CPU >= ARMv7 device.

Thank you!

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I'm glad to announce that Mandala has got support for OSX thanks to +Thomas Bruyelle!

https://github.com/remogatto/mandala/wiki/OSX-support

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I just started implementing audio support for Mandala through OpenSL ES. 

https://github.com/remogatto/mandala
http://mobilepearls.com/labs/native-android-api/ndk/docs/opensles/

I have not yet decided which audio library I should use for the desktop version. Suggestions are welcome!
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