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Andrea Fazzi
Works at Alca Società Cooperativa
Attended University of Lecce
Lives in Trieste, Italy
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Andrea Fazzi

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This video shows the use of Mandala[1] together with draw2d[2]. I'm thinking to use this combination to produce a simple GUI for games. I'll push the example upstream after some refinement. Stay tuned!

[1] - https://github.com/remogatto/mandala
[2] - https://code.google.com/p/draw2d/
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A Mandala proof-of-concept demo showing the use of a pure Go implementation of a chipmunk-like physics engine is on Google Play now!

https://play.google.com/store/apps/details?id=net.mandala.chipmunk

Please, help me testing it on different devices! Just install and run it and open issues on:

https://github.com/remogatto/mandala-examples/issues

It should work on any Android >= 2.3.6, CPU >= ARMv7 device.

Thank you!
This is a proof-of-concept application written using Mandala and showing a ...
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Worked great on Samsung Galaxy Tab 2 7" - Running Cyanogenmod 11 from a few days ago
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I'm glad to announce that Mandala has got support for OSX thanks to +Thomas Bruyelle!

https://github.com/remogatto/mandala/wiki/OSX-support
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The initial end-to-end integration of OpenGL rendering into the Go QML package (as described in http://goo.gl/Qr3wWj) has just been pushed to the public repository. There's also a new example in the repository with the exact animation used in the blog post (http://goo.gl/ecpRar).
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Andrea Fazzi

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Just finished to port gltext[1] to OpenGL ES. As a consequence, it is now possible to render truetype fonts on Android through Mandala[2]!

[1] - https://github.com/remogatto/gltext
[2] - https://github.com/remogatto/mandala
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The last fence for writing commercial native Android apps in Go has been smashed! It's now possible to add advertisements on a Mandala application as this proof-of-concept demo shows. Check it out on Google Play and on Github!

https://play.google.com/store/apps/details?id=net.mandala.chipmunk
https://github.com/remogatto/mandala-examples/tree/master/chipmunk
This is a proof-of-concept application written in Go[1] using Mandala[2] fr...
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Tried once quickly on a Nexus 7. Seemed a bit sluggish. Anxious to see this project progress.
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I just started implementing audio support for Mandala through OpenSL ES. 

https://github.com/remogatto/mandala
http://mobilepearls.com/labs/native-android-api/ndk/docs/opensles/

I have not yet decided which audio library I should use for the desktop version. Suggestions are welcome!
OpenSL ES for Android. This article describes the Android native audio APIs based on the Khronos Group OpenSL ES™ 1.0.1 standard. Unless otherwise noted, all features are available at Android API level 9 (Android platform version 2.3) and higher. Some features are only available at Android API ...
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There is already go support for it, in fact
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Have him in circles
155 people
IC VERONELLAZIMELLA's profile photo
Marianna Castrignanò's profile photo
MMultimedia SAS's profile photo
Lawrence Kesteloot's profile photo
Matīss Treinis's profile photo
Pierpaolo Deleo's profile photo
Edmondo Zandanel's profile photo
Benny Scarcelli's profile photo
Mark Hwang's profile photo
Work
Occupation
FLOSS Programmer, high school teacher
Employment
  • Alca Società Cooperativa
    Programmer, present
  • Ministero della Pubblica Istruzione
    Teacher, present
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Trieste, Italy
Previously
Lecce, Italy - San Giuliano Milanese, Italy - San Gavino Monreale, Italy
Links
Story
Introduction
FLOSS developer, author of GoSpeccy and ffi-inliner, co-founder of Alca Società Cooperativa, one of the dudes behind cocode.io.
Education
  • University of Lecce
    1997 - 2003
Basic Information
Gender
Male