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Sergii Filonenko
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Sergii Filonenko

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New house rule for Ticket to Ride: Europe.

Whenever a player connects a line to Moscow, at the end of each round (as opposed to each player's turn) you roll a die. On a 1-2 Moscow occupies one square of a random player's route connected to it. On a 5-6 a square occupied by Moscow is taken back. The route still counts in favor of the player who claimed it until totally occupied by Moscow. If Moscow occupies an entire route connecting it with another town, a player has to claim that route again to take it back. Moscow can continue its occupation from cities that are connected to it via occupied routes.
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Sergii Filonenko

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Difference between normal user support and post-Soviet user support:
Normal support - tell us what's wrong and we'll see what we can do.
Post-Soviet support - it's not our problem, ask somebody else. And stop bothering us and making us work while you're at it.
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Valuable lesson to be learned from the Voss trials: the only way one can overcome Corruption is by shooting it in the face.
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Jacob Woodley's profile photoXia Zhu's profile photoAndré Castro's profile photo
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Boy u said it chewie. XD
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I've already encountered 2 missions in the game which imply that spoiling kids leads to the Light Side.

MINOR SPOILER ALERT
First quest was on Ord Mantell and it was about a boy sought by his parents. The boy turns out to have been involuntarily working for the separatists and when you find him he says he does not want to go back to his parents and instead he wants you to pay for his ride off the planet so that he could go and do who knows what. Why does telling the boy to return to his family count as a Dark Side decision? It makes no sense.

Second quest was on Alderaan and it involved a military commander and his daughter. Now the daughter disguised herself as a serving girl, infiltrated the opponent's base and stole some intel. However, she got caught while doing so and was held captive. Her father asks you to rescue her and tell her to come back to him so that she would stop getting herself into trouble. When you free her from her cell she tells you to give her dad the info she got hold of and says she'll go and infiltrate some other base ASAP. Again, if you tell her to stay out of trouble and get back to her dad you get Dark Side points, but saying 'sure, go perform missions you are clearly not trained for' gives you Light Side points. Why?

These are just 2 simple examples of controversial moments in earning Light or Dark Side points The game is riddled with them.
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Andrew O'Keefe's profile photoSergii Filonenko's profile photoKevin J. Chen's profile photoAthena Prime's profile photo
9 comments
 
Well... in the second example, I always got the impression that the daughter was much closer to 'young adult' then 'run-away teenager'... she was doing what she wanted to do, and she wasn't doing all that bad at it, overall. Sending her back to her father would be kind of like someone showing up at your door and telling you that they were going make you move back in with your parents because no-one believes you're doing well enough on your own.

The first example, though, is one that I've never been too sure about, either.
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All right, here's the thing:

I've subscribed in the middle of June and my subscription lasts till the middle of August. I'm going away for vacation in August and won't be able to play. I don't feel like subscribing in advance, since I'll lose a hefty chunk of the subscription time in August. I guess that the system will transfer my account to the Preferred Status after the subscription expires. However, that brings known limitations, including a credit cap, only 2 crew skills available etc.

My question is the following: if I'm transferred to the Preferred Status, do I lose the money and crew skills? And if then I subscribe again after some time, do I get everything back? (By everything I mean the 3rd crew skill at the same level, the money exceeding 350k and other things lost)
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Lloyd Manukian's profile photoSebastian Montedoro's profile photoJulian Hubbard's profile photoAndré Castro's profile photo
6 comments
 
I did that a couple of month ago. Idk about the cred...couse i didnt have that much >.< but the rest is back to normal once you sub again.
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Have him in circles
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Alina Studzinskaya's profile photo
 
After playing for about 2 hours in Vashj'ir I suddenly realised that I know a song that is a perfect fit for the place - Octopus's Garden by The Beatles.
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Christer Jansson's profile photoConnor Bunnell's profile photo
2 comments
 
I find the track "Depths of Vashj'ir" to be perfect for it
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Why all the craze of getting the 4.3 update? People seem to be jumping out of their boots to get this update ASAP. It's not like they are going to run out of updates and you won't be able to get it later.
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Ken Bonilla's profile photoRodney Bolden's profile photoJared Smith's profile photoEric Carre's profile photo
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Exactly, +Ken Bonilla . Not that I don't see the potential gains, I just would rather stick to stock for now. 
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Yesterday I encountered a, let's say, interesting individual.

I was running my Republic trooper through the Czerka facility on Tatooine when I noticed an Empire operative in stealth mode sneaking past me, PvP flagged and stuff, and into the next pack of mobs right in front of me. Now you know that a lot of trooper skills involve AOE attacks, but now this guy was just standing right in the middle of the mobs I had to kill. Let me tell you upfront that I'm not into PvP - never was, never will be. Of course I immediately understood the consequences of firing a, say, mortar volley into the mob pack, so I carefully took out all the mobs with precision strikes.

After that the guy just ran and stood in the middle of the next pack, probably hoping that I would sooner or later hit him and trigger my PvP flag so that he could take me down - he was 2 levels higher than me. I took down the second pack without using AOE, too. The dude kept stalking me for like 10 minutes before he finally realised he would not get me to attack him that way. Then he started spamming duel challenges - just challenging me time and time again until I put him on my ignore list. The challenges stopped at that, but the man was full of diligence and stood for his cause - he still kept close to me and still tried to provoke me into attacking him.

This went on until I had to quit for reasons unrelated. I understand now that the best option to get rid of such a player would have been to change the instance (though there was a chance a guy like him could have tried to follow me across the instances). However, the question remains - what's the point of such behaviour? If you can clearly see a player is not interested in fighting you, why persist and just be annoying and silly?
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Brian Paone's profile photoJames H's profile photoSascha Grebe's profile photoAndré Castro's profile photo
5 comments
 
Don't forget, some people may be hunting you down just to get achievements for PvP kills. There's only three ways they can complete it.
1) The boring way, get a friend/guildy and kill them 500+ times per planet. And vice-versa.
2) PvP events on a planet to stimulate this.
3) What you guys experience with forcing you to flag.
Personally, I may do the 3rd option myself to not bother someone for it even if it takes longer to do. But yeah, I'd only probably kill the same person 3 times at most if I would do so. Or just killing a base to see if people will try help protect even though they can't.
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Have him in circles
99 people
Alina Studzinskaya's profile photo
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Файне місце. Швидке та якісне обслуговування, смачна їжа, адекватна цінова політика. Єдиний недолік - це те, що столи розташовані аж занадто близько один до одного, тому доволі тяжко просуватися поміж столами із тацею в руках, та ще й так, аби не чіпляти інших людей.
Public - 10 months ago
reviewed 10 months ago
Atmosphere: Very goodDecor: Very goodService: Very good
Public - 10 months ago
reviewed 10 months ago