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DevMaster
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http://devmaster.net - Mastery in game development
http://devmaster.net - Mastery in game development

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New DevMaster.net is now live!

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New article about the glow/bloom effect
http://devmaster.net/posts/3100/shader-effects-glow-and-bloom

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Read about Screen Space Ambient Occlusion in the next article in the shader effects series: http://devmaster.net/posts/shader-effects-screen-space-ambient-occlusion

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Next up on the shader effects series: Refraction (e.g. used for water and haze effects) Read up on how it all works at http://devmaster.net/posts/shader-effects-refraction

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New article in the interactive shader-effects series: Gamma Correction http://devmaster.net/posts/shader-effects-gamma-correction

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New article in the interactive shader-effects series: Understanding depth-of-field and the theory behind: http://devmaster.net/posts/shader-effects-depth-of-field
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