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William Hartwell
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Looking at this mouse as a possible replacement for when my Mamba bites it. Not sure, though. I'm still not using all the features my Mamba has.

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This is just so ironically funny. Liberals finally seeing the light on secession, and putting themselves in the same boat as the people they've been calling racists.

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If you get it you get it :V
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Why anyone who calls Heinlein a fascist has either never read him, has the IQ of a turnip, or the morals of an axe murderer.

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Sane people do not betray their friends and try to murder them because of their belief in a fictional character. Let's help this girl recover from the way her "friends" tried to murder her.

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Well, I've been playing the #ESOBeta   this weekend, and so far it's gone something like this: Creating the character was a snap. The selection of character classes was rather limited, but that seems to be the way every MMO in existence is these days, and hopefully the skill sets will be enough to counter that. Character customization is easy, and they did an excellent job of making it possible to personalize your character without turning it into some hideous monstrosity the way you could if you messed with sliders too much in Skyrim or FO3/FONV.
Then we get to the actual game play. That went something like this:
Attempt to interact with something.
UI Error
Open your character sheet
UI Error
Walk across the room
UI Error
Check your inventory
UI Error
Go into combat
UI Error
Get disconnected
Unknown Error
It's really disappointing, too, because the game has great potential. It's gorgeous, it does 60FPS without even coming CLOSE to stressing my PC, it has interesting NPCs, the crafting system is a delight, the combat system (when I wasn't trying to fight around the UI Error window) is a snap, all in all, it has the potential to be a go-to MMO.
I just hope the information the devs get from us beta testers helps them stomp the bugs, because that has been my ONLY disappointment  of this experience.
Even the UI Error window, as annoying as it is, shows that someone put a lot of thought into this, because it displays a trace that allows a smart player to move it to one side while filling out the bug report (another well-designed item, by the way) and include it in a screenshot so that the trace in the UI Error window is available for the programmers when they try to figure out what went wrong.
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