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Victor Diaz
I've had my head in RPG's since 1984. So I decided to share my hobby with anyone willing to listen.
I've had my head in RPG's since 1984. So I decided to share my hobby with anyone willing to listen.

Victor Diaz's posts

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I have an idea! ...

The Torton Book of War
Encounter Design (Enemy Tactics) and Loot Table (Torton Weapons) for the Warp Shell World Primer

Written with a Torton point of view....

Maybe, as a community, we can each create one item of Loot only a Torton would use, or one encounter design using Torton strategy; submit them in the comments below, and make a 20+ page (or more) community supplement!?! OR just for own evil GM's use....
+Drunkens & Dragons: Play D&D Like a Badass What do you think Hankerin? Yay or Nay!?! ........
+Matt Shaker +Chris Hately What say you?....

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RIFTS Secret Documents: Enemy Tactics

I was thinking of creating a monster list of the existing books for this series of articles... and I thought why not let the community pick them!!!!

So I present everyone with an opportunity to suggest 1 monster/enemy using the comments below.

In doing so, I will create a 2-3 round combat tactics primer for each entry and post it in an article for the community to share and enjoy. [I will also try to add a pdf of the article so all you analog GM can print them out for use at your table.]

I am hoping this becomes a community project with everyone's feedback and support adapting and changing the tactics for a better RIFTS combat encounters.

Rules and Guidelines:
1. You are only allowed to select one per individual. You only get one (1) so make it a good one! My suggestion is to pick something that you have a tough time getting to "work", or something you have never used before.
2. You can only select enemies from the Savage RIFTS or Palladium RIFTS books. If you select something from Palladium's RIFTS it will take longer to translate and them create the combat tactics for it. I may reach out to the community for the translation support. I will have a preference for Savage RIFTS.
3. Each entry will be submitted in the comments below with the name of the monster, and (if available) the book and page number for everyone to easily reference. It's okay if you don't know the page or book, but it will help me get to it faster if you do.
4. I will select each entry in the order on which it is given, so first come first serve. There are almost 500 members in the community, so am going to limit the entries to the first 20, or so, in order to manage the request list.

GAME ON! ……………………… And ………………………………. Go!!!!!!!


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Gaming with Sean Patrick Fannon tonight!

Great game so far... no one has died..yet!

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BALANCE in RIFTS ..... Yeah... Right!
This is an opinion piece/editorial on balance in RIFTS and RPG's in general.

A question came up on building balanced encounters in the RIFTS setting, and I commented saying "ignore balance in RPG's because they only limit your freedom of expression as a GM". With this in mind, I wrote this Op Ed piece to explain my thoughts a little more, so others can discuss it in an environment cohesive to learning tabletop gaming.

Many people feel the need to make the game to be fair, or "balanced", for the players and balance is a reflection of a "fair fight" mentality brought on by TSR and the d20 system (Mostly).

If you are a GM that is listening to your PC's, you can control, and should control, the effect of the bad die roll, or overpowered adversary, by giving the PC's the tools, and advantages they need to win the day. I know this is sometimes not so obvious for the players, but as a GM your concern should be the enjoyment of the game as a group, then the individual. Its not the GM against the player... there is no winning in Tabletop RPG's (usually). The story is the reason we get together to play.

Next time you think you need to "balance" an encounter, just ask yourself "Why?" Write what you think would be a memorable encounter, not a balanced fight the PC's will always win.

My fondest memories are of the times I ran from a battle, escaped a powerful foe (barely), or died in a blaze of glory. I never remember the 13th goblin attack in a dungeon, and neither will your players.

Make memorable encounters, then your players will follow you anywhere.


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I think I have found the next BBEG's for my next Savage RIFTS campaign!...

Rifts® Secrets of the Coalition States: The Disavowed

“Desperate times require desperate measures. War has nothing to do with morality or justice. It’s all about winning or dying. We cannot bind our hands with high ideals, even our own, or worry about the laws of renegade nations or the rights of alien people. We must fight fire with fire. And you are the match.”
– Colonel Lyboc addressing a Disavowed team

The Disavowed are so Top Secret that their existence is known only to a handful of the Coalition States’ most elite, top echelon, with Joseph Prosek II the mastermind behind the Disavowed operation, and Colonel Lyboc its shadowy face. Find out who these men and women are. How the Disavowed get away with using magic, traveling to other parts of Rifts Earth and even to other dimensions in pursuit of enemies and strategic information that cannot be had through conventional means. Learn about the secret parameters in which these hard-boiled warriors, secretly hand-picked by Joseph Prosek II, operate, why almost every mission is considered a suicide mission, and why they must forever be the Disavowed.

CS operatives so secret that even the top military and political leaders right up to Emperor Prosek know nothing about them. And if they did know, would they condone their activity or condemn it?

Are the Disavowed heroes or renegades? Assassins or soldiers? Madmen or super-patriots? Or a little of them all?

Unsung heroes who keep the CS safe, or thugs and pawns of a shadow agency within the Coalition government?

What role does the Vanguard play in this group?

How do they reward their D-Bee “teammates” when the mission is over?

What happens to the Disavowed when they have seen or learned too much? Adventure ideas galore and so much more.

Written by Kevin Siembieda and Matthew Clements.

Final page count and cost yet to be determined, but probably 96 pages – $16.95 retail – Cat. No. 892.

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If anyone from the community of going to be in Phoenix, Arizona this weekend for CRIT HIT! ... PLEASE stop and say Hello. I will be in attendance and I am looking forward to meeting/gaming with you. .... GAME ON!

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There have been a lot of questions lately about overpowered PC's and how to deal with them. So I present to you the following example of one of the tactics I used on my RIFTS group in our latest game.... GAME ON!

How to use a Splugorth Slaver to scare the pants off your PC's .... aka GM Combat Tactics

Caution: This may give you a brain ache.

Subject: Splugorth Slaver
[Page 52 Savage Foes of North America]

Round 1:
Slaver - Free Action: Cause Fear using a telepathic roar.
Slaver - Free Action: - Command the floating eyes to Flank the party (3 right/2 left).
Slaver - Action: Cast Greater Obscure (Darkness Trapping) on the barge [4 PPE, - 6 obscure penalty to hit, Rng=6]
Note: Splugorth can use the floating eyes to "see" without penalty.
Slaver - Move: Move Barge into cover. Pace: 12
4x Warrior Women - Action: All will concentrate their fire using Plasma Blasters at the greatest threat within line of sight .
[Shooting d10, 2d10+2 MD,18/36/72, RoF=1]
5x Floating Eyes - Move: 3 will move right and 2 will move left in an attempt to flank the PC's. Pace: 12
5x Floating Eyes - Action: Fire Plasma Blasters at nearest PC. (3 right/2 left)
[Shooting d6, 2d10+2 MD,18/36/72, RoF=1]

Round 2:
Slaver - Free Action: Telepathic Command to 2 Warrior Women to engage any targets charging the barge (if any).
Slaver - Move: Continue to move Barge into cover.
Slaver - Multi-Action #1 (-2 Penalty): Fire barge mounted Stun Blaster at any PC's in a group, or not in cover. [Shooting d8, MBT, 18/36/72, Vigor test if hit] Note: Slaver has Farsight with raise bonus, and Darksight with raise bonus, and can see invisible]
Slaver - Multi-Action #2 (-2 Penalty): Cast Greater Deflection on himself.
[4 PPE, Duration 3r/1, Effect: -4 penalty to attack if successful (-6 on a raise)]
2x Warrior Women - Move: (Pace:10) Leave the barge and engage any PC closing into melee or already in melee. Preference to Flank and Rear melee attacks.
2x Warrior Women(on Ground) - Action: ( MAP-2) 2x forearm plasma blaster attacks per woman, at point blank range or in melee. OR 1x plasma blast (no MAP) and 1x vibro-knife attack for free (no MAP-Improved Frenzy)
2x Warrior Women(on Barge) - Action: Fire Support for Melee or Continue concentrate fire on most threatening target. Forearm Blaster [Shooting d10, 2d10+2 MD,18/36/72, RoF=1] (Optional: use both forearm blasters with MAP of -2.)

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HACK #39 from the Ezzerharden ICRPG Playbook
...based on the Cypher System Rulebook:The Player Always Rolls, page 195...

In the Cypher System, the GM rolls no dice! The players roll to dodge attacks by the monsters and the monsters level (Hearts) predetermines the damage.

I think this would be a great hack for ICRPG GM's to try out.... So here is my idea of the Hack.

#39 HACK: GM [1 Black Heart]
The players want action, we will give them ACTION!

Just as players roll to determine the outcome of their declared actions, so do they roll when they are attacked by an enemy. Whether it be a Blind Horror on a rampage, or a snuggle from an Agnar, the player rolls to see if she dodges the attack! The Player rolls whether she is defending or attacking. This is not an additional action for the player. This roll occurs during the GM turn, when an enemy attempts to strike the character. If the enemy can strike more than one PC in the round then everyone attacked rolls some dice!

As for damage, the usual rules apply, or the GM can take an average die roll of the monsters chosen attack, but they can also have the player roll the monsters damage instead! <Insert Evil GM Laugh Here>

I look forward to everyone's input.

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Someone asked me if I had a link to any good articles covering OneNote lesser known/used options and commands... Here is an article by one my favorite blogs... LifeHacker
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